rich
Junior vMember
Posts: 38
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Post by rich on Oct 4, 2017 15:26:40 GMT
Hi all,
I have been working on a prototype, and just started a brand new 1.00 build of my game with the Invector Shooter asset installed at the beginning (as suggested).
I would like to copy over my old project settings so that I don't have to go through and change Gamma to Linear etc etc etc...
Question is - which project settings must I leave as Invector have set them? I'm guessing the input settings... anything else?
AudioManager.asset
ClusterInputManager.asset
DynamicsManager.asset
EditorBuildSettings.asset
EditorSettings.asset
GraphicsSettings.asset
InputManager.asset
NavMeshAreas.asset
NetworkManager.asset
Physics2DSettings.asset
ProjectSettings.asset
QualitySettings.asset
TagManager.asset
TimeManager.asset
UnityConnectSettings.asset
Tried searching - no results on this topic.
Secondarily - are there any best practices on how to update the asset for a build currently in progress? I will need to take advantage of the future AI changes, but need to begin development of the game now. (Happy to be linked to any posts - the search system on this forum is difficult to use).
Thanks.
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Post by Invector on Oct 4, 2017 15:45:00 GMT
ProjectSettings.asset InputManager.asset TagManager.asset
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rich
Junior vMember
Posts: 38
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Post by rich on Oct 4, 2017 17:01:58 GMT
ProjectSettings.asset InputManager.asset TagManager.asset Thanks. The player settings import - is that for anything more than adding the Invector icon and names to our builds? (Which we would surely replace anyway) As long as these project settings are imported - is it really a problem to use Invector on an existing project?
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Post by Invector on Oct 4, 2017 18:08:16 GMT
One really important .asset is the one that contains the Layer Collision Matrix... I pretty sure it's the ProjectSettings.asset, if not try the Dynamics. Other then that, you can use other projects just fine
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