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Post by hamzah on Oct 22, 2017 3:07:06 GMT
Hi brothers, a few days ago I mentioned in a few threads that I am working on a Zombie AI system. Here's the WIP thread on Unity Forums. I will be posting all the previews / news over there only. This Asset will be pretty much complete on it's own and yes... It will be integrated with Invector 's TPS as well !
See you guys in the Unity Forums. You can ask me questions over there or PM me here as well! I will be more then happy to reply to you brothers. Best Hamzah walledcityinfotech@gmail.com
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Deleted
Deleted Member
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Post by Deleted on Oct 27, 2017 17:53:48 GMT
Will it be compatible with Invector?
Cheers! Nuke
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Post by hamzah on Oct 28, 2017 14:39:00 GMT
Will it be compatible with Invector? Cheers! Nuke Hell Yeah!
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Post by hamzah on Nov 4, 2017 13:13:08 GMT
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Post by 1337monkey on Nov 16, 2017 23:47:24 GMT
Nice, it looks good where it's going, but in my opinion Invector NPC's are yet pretty heavy, as for zombie game I would like to have around 50-100 zombies at the same time. Yeah, but still I might be wrong, never tested a lot of NPC's myself. Good luck with your project and keep up the good work. Just don't stop and finish it. ^^
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Post by hamzah on Nov 19, 2017 7:01:08 GMT
Nice, it looks good where it's going, but in my opinion Invector NPC's are yet pretty heavy, as for zombie game I would like to have around 50-100 zombies at the same time. Yeah, but still I might be wrong, never tested a lot of NPC's myself. Good luck with your project and keep up the good work. Just don't stop and finish it. ^^ That's the main idea, the zombies will be of 2 categories as far as I have decided. - One who will be having all the modules like hear and search, climb and vault, attack, take damage, ragdoll ranimation, etc :P - One who will there to fill the scene, i.e who will be having a single behaviour like patrol, eat, idle, etc! and this will be having almost ZERO IMPACT on performance!
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Post by witcher on Nov 19, 2017 14:13:32 GMT
Nice, it looks good where it's going, but in my opinion Invector NPC's are yet pretty heavy, as for zombie game I would like to have around 50-100 zombies at the same time. Yeah, but still I might be wrong, never tested a lot of NPC's myself. Good luck with your project and keep up the good work. Just don't stop and finish it. ^^ That's the main idea, the zombies will be of 2 categories as far as I have decided. - One who will be having all the modules like hear and search, climb and vault, attack, take damage, ragdoll ranimation, etc :P - One who will there to fill the scene, i.e who will be having a single behaviour like patrol, eat, idle, etc! and this will be having almost ZERO IMPACT on performance! How long untill its released
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Post by hamzah on Feb 11, 2018 7:28:19 GMT
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Post by hamzah on Feb 11, 2018 7:29:07 GMT
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Post by tharindu on Feb 11, 2018 9:13:03 GMT
Good job mate
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Post by hamzah on Feb 11, 2018 13:23:34 GMT
Nice, it looks good where it's going, but in my opinion Invector NPC's are yet pretty heavy, as for zombie game I would like to have around 50-100 zombies at the same time. Yeah, but still I might be wrong, never tested a lot of NPC's myself. Good luck with your project and keep up the good work. Just don't stop and finish it. ^^ Currently I am having 30+ Zombies and getting 60 FPS... on my Redmi Note 4 Mobile Device ;) On PC I have tested with 60 Zombies and got 100+FPS My sys-config are i3 4th gen, win 7, 4gb ram :P
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