frax
Junior vMember
Posts: 27
|
Post by frax on Oct 28, 2017 13:04:26 GMT
Hi again. I still trying setup my character.
1. If i setup CurrentThrowObject 0, i still can throw 1 grenade A: Remove the vGrenade prefab in the ObjectToThrow field at the Inspector
2. If i still press G during throwing, character crashed. I cant aim ore weapon lost A: Call the SetLockMeleeInput & SetLockShooterInput on the OnThrowObject Event.
|
|
|
Post by Invector on Oct 30, 2017 17:05:30 GMT
The first one you just need to remove the vGrenade in the ObjectToThrow field in the Inspector, this would leave you with zero grenades.
The second issue... I'm not sure I understood
|
|
frax
Junior vMember
Posts: 27
|
Post by frax on Oct 30, 2017 22:13:45 GMT
The first one you just need to remove the vGrenade in the ObjectToThrow field in the Inspector, this would leave you with zero grenades. The second issue... I'm not sure I understood it seems my English is bad. try throwing the last grenade long pressing G
|
|
|
Post by Invector on Oct 31, 2017 1:29:26 GMT
Can you record a video showing the issue?
|
|
|
Post by sickscore on Oct 31, 2017 10:00:31 GMT
Invector Just tested it. When you throw the LAST grenade and keep holding G for a while (just wait, until grenade explodes), then the character is stuck in a strafing state where it can't e.g. aim anymore. Tested on the vShooterMelee_DemoScene.
|
|
|
Post by Invector on Oct 31, 2017 13:13:27 GMT
Oh, I guess we forget to call this 2 events to unlock the player's input on the OnThrowObject() Event
|
|
frax
Junior vMember
Posts: 27
|
Post by frax on Oct 31, 2017 21:05:40 GMT
Oh, I guess we forget to call this 2 events to unlock the player's input on the OnThrowObject() Event Nice. Thanks
|
|