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Post by romanchikov on Nov 1, 2017 12:07:43 GMT
This Threed is big modefication of Shade's spell system invector.proboards.com/thread/480/shades-spell-systemI take his system as base and make a lot of modefication. Unfortunately Shade was a few mouths ago and I decided to create my own thread. Versions:Version 0.1 (01.11.17) First release. - fireball spell and flame thrower spell added. - complete the addons core system. Not tested Version 0.2 - Add magic combo - Upgrade tutorial level - Add burning effect - Add iceBall and ice hit effect - Move all depended asset to one folder Fixed bugs: - null exeption when send Magic and Physic damage to v_AIMotor Feature map:- add more spells - take opportunity to controll spell and allow moviment then cast - Integrate magic system to shoter AI - Carefully test all core features - Add some tutorials Download here: drive.google.com/open?id=0ByaGvfTABWDcTDRDb2hmb2g1ZGcFor any Ideas please contact me.
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Deleted
Deleted Member
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Post by Deleted on Nov 1, 2017 13:19:34 GMT
This sounds awesome!!! :D
But out of curiosity can you go into detail between the 2 spell systems?
Cheers! Nuke
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Post by romanchikov on Nov 1, 2017 14:00:14 GMT
The most important is: 1. Added phisycal and magical damage and spell reaction effect. 2. Added instant and continious damage. 3. Make the collision system based on raycast 4. Added force on collision 5. Make this system look like official script from Invector 6. Added damage on particle collision
I have some other interesting features but I have no time to make a demo based on free assets to show you( sorry(
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Deleted
Deleted Member
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Post by Deleted on Nov 1, 2017 14:52:41 GMT
The most important is: 1. Added phisycal and magical damage and spell reaction effect. 2. Added instant and continious damage. 3. Make the collision system based on raycast 4. Added force on collision 5. Make this system look like official script from Invector 6. Added damage on particle collision I have some other interesting features but I have no time to make a demo based on free assets to show you( sorry( No problem! Thanks!! Cheers! Nuke
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Post by romanchikov on Nov 1, 2017 18:32:43 GMT
I am filmed video to explain how the this add-on is work. Sorry for English
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Post by dakurlz on Nov 1, 2017 20:34:19 GMT
I am filmed video to explain how the this add-on is work. Sorry for English Excellent work) I think you can get to realize all that you're up to) PS: Удачи в разработке)
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Post by romanchikov on Nov 2, 2017 16:27:39 GMT
New Version.
Version 0.2 - Add magic combo - Upgrade tutorial level - Add burning effect - Add iceBall and ice hit effect - Move all depended asset to one folder - Fixed bug null exeption when send Magic and Physic damage to v_AIMotor
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Post by uberwiggett on Nov 2, 2017 23:34:30 GMT
is there any scope for these spell scripts to be attached to equipable items, so you can equip spells like weapons?
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Post by johnlanz on Nov 3, 2017 0:41:47 GMT
its more like shade's system. Are you able to use shooter on this so that you can fire those spells with cursor?
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Post by romanchikov on Nov 3, 2017 7:18:22 GMT
is there any scope for these spell scripts to be attached to equipable items, so you can equip spells like weapons? Right now not. But in future I can do this
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Post by romanchikov on Nov 3, 2017 7:25:21 GMT
its more like shade's system. Are you able to use shooter on this so that you can fire those spells with cursor? No. Right now only Keys. Because I want to save Shooter and Melee character controls and this is some kind of third type.
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gus
New vMember
Posts: 9
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Post by gus on Nov 24, 2017 10:19:41 GMT
Hi, When I import the spell system, I have this error CS0101Ñ The namespace 'global::' already contains a definition for 'EditorTools'
Any advice? thank you
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Post by romanchikov on Nov 24, 2017 10:27:13 GMT
Hi, When I import the spell system, I have this error CS0101Ñ The namespace 'global::' already contains a definition for 'EditorTools' Any advice? thank you Forgot to add namespace. Add this at 6 line in Romanchikov/Spell System/Scripts/Editor/EditorTools.cs namespace Romanchikov {
And close it at the and
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Post by Aaron2348 on Nov 28, 2017 23:50:26 GMT
New Version. Version 0.2 - Add magic combo - Upgrade tutorial level - Add burning effect - Add iceBall and ice hit effect - Move all depended asset to one folder - Fixed bug null exeption when send Magic and Physic damage to v_AIMotor Hey i'm having a little trouble with this, can you help me?
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Post by romanchikov on Nov 29, 2017 9:11:46 GMT
New Version. Version 0.2 - Add magic combo - Upgrade tutorial level - Add burning effect - Add iceBall and ice hit effect - Move all depended asset to one folder - Fixed bug null exeption when send Magic and Physic damage to v_AIMotor Hey i'm having a little trouble with this, can you help me? Update Invector assets and try again. I thing it should help you. DON'T FORGET to make backup of your project before
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