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Post by dreadlord on Nov 10, 2016 6:29:00 GMT
You already found it. It is in the locomotion tab.
It is the same for basic locomotion and melee
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Post by Legion on Nov 10, 2016 8:48:50 GMT
It's that option, jrackley. Edit: Ok I didn't see dreadlord's answer
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Post by nightbreeze on Nov 10, 2016 12:01:21 GMT
Hi I have a floating V on my character, even on game mode its still visible, what does this mean and how do I get it out? using TPC melee combat v2.
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Post by gojira96 on Nov 10, 2016 12:43:52 GMT
Hi I have a floating V on my character, even on game mode its still visible, what does this mean and how do I get it out? using TPC melee combat v2. It is a "lockOnSprite" under "UI". You can disable it, or set up a lock-on script so it only shows above enemies when strafing.
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Post by nightbreeze on Nov 10, 2016 12:54:01 GMT
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Post by jrackley on Nov 10, 2016 13:06:32 GMT
You already found it. It is in the locomotion tab. It is the same for basic locomotion and melee Thank you, just wanted to make double sure, cause I received some errors when I did it that way, but It may be due to the way my character is set up, I will have to check after work today. Thanks again!
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Post by hamzah on Nov 11, 2016 9:52:49 GMT
idk what's going wrong.. my EnemyAI is not rolling, i've even set the chance to roll to 1 :( plz help. is there something that i am missing...?
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Post by gojira96 on Nov 11, 2016 18:26:10 GMT
Is it possible to stop the animator from being destroyed after enemy health = 0 ? I have commented "RemoveComponents" in "AIMotor" but it doesn't do the trick.
Has anyone managed to revive AI after he dies?
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Post by Chronicman on Nov 11, 2016 23:35:59 GMT
I haven't but it should not be to hard. Just making sure but when you commented out "RemoveComponents" you did this to all the code inside the void right ? If you just commented the calls to the void you may have missed one? I'm fairly certain it should work. As for reviving them I'd first turn off mesh renders and set his position back to his start point and change health ect and call the Init void. He should start working after that. Let me know how it works.
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Post by Barra on Nov 12, 2016 8:09:30 GMT
idk what's going wrong.. my EnemyAI is not rolling, i've even set the chance to roll to 1 :( plz help. is there something that i am missing...? same problem here
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Post by Invector on Nov 12, 2016 10:40:19 GMT
gojira96 if you're AI has a ragdoll, the ragdoll also has a remove components method. barra and hamzah indeed the AI is not rolling, I will check this edit: go to your v_AIMotor, method CheckChanceToRoll and in this if if (inAttack || actions || agressiveAtFirstSight) return false;remove the agressiveAtFirstSight from the condition
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Post by hamzah on Nov 12, 2016 11:41:15 GMT
working like a charm now :D
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Post by Invector on Nov 12, 2016 14:30:29 GMT
Changelog v2.0a HOTFIX 12/10/2016
Changes: - Fix character locomotion jittering at low frame rates - Fix links for youtube tutorials - Fix AI not rolling - Fix AttackName to trigger customParticles - Improved Jump Physics - Disable V-icon as lockOnSprite in the HUD
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Post by hamzah on Nov 12, 2016 15:03:45 GMT
Changelog v2.0a HOTFIX 12/10/2016Changes: - Fix character locomotion jittering at low frame rates - Fix links for youtube tutorials - Fix AI not rolling - Fix AttackName to trigger customParticles - Improved Jump Physics - Disable V-icon as lockOnSprite in the HUD wow...
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Post by Legion on Nov 12, 2016 17:48:26 GMT
For some reason the potions have stopped affecting my player, item and character have the same item list, but doesn't work. I reimport everything already, but nope.
First time worked fine.
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