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Post by Invector on Sept 20, 2016 1:24:47 GMT
MELEE COMBAT TEMPLATE
Demo
With the Melee Combat Template, you have a starting point to make any type of ThirdPerson Game, RPG, Action-Adventure, 2.5D Platform, Isometric, Topdown, etc. Your call, your game. Features > - Set up any model in less then 10s - Rigidbody, root motion and non-root motion controller - Mecanim & Humanoid - 3rd Person Camera with CameraStates - Works great on mobile devices - 360 controller compatible with vibration - Auto detected input type real time - FootStep audio system on mesh or terrain - Fully commented C# code - Documentation and video tutorials - Play with ragdoll physics - Advanced Enemy AI - Enemy VS Enemy & Companion AI - Waypoint System - Lock-on Target - Inventory System - Advanced Melee Weapon SystemInventory System:- Totally customizable - Item Window with description - Chest, loot and open animation - Collectables behaviour - Equip Weapons behaviour - EquipSlots (can equip a weaponType) - QuickSlots (to use with a input to change weapon or consume item) - Weapon Holder with animations! (you can create holders for each weapon) - 3 example layouts ready to use! (RPG, Shooter & Topdown) New MeleeCombat Demo Scene: Directional Hit Reaction: - trigger custom hit animations and add more realismPlus, hugeee changes in the core of the system, Improved AI & Player +++ Performance, new melee animations, 3 different prefab styles for the Inventory, and much more coming :D
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Post by jgiroux on Sept 20, 2016 2:09:38 GMT
whhhhhahaaaa!!! that's amazing!!
oh man.....sweeeeeet!!
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Post by snackzilla on Sept 20, 2016 3:02:26 GMT
Finally some concrete update news! I can't tell you guys how excited I am. I mean..I guess I could. I'm really really excited.
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Post by Rameet on Sept 20, 2016 13:54:04 GMT
Whoooaaaaaaaaaaaaaaaaaaaaaaaa............. This is sickkk... :D :D :D
I am curious, what happens if both attack at the same time.
Best regards Rameet
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Post by chris on Sept 20, 2016 14:33:00 GMT
will there be bow balance on beam animations like your other two competitors have (third person controller and ootie) ? not sure witch i will use in my project yet, waiting on update
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Post by witalis on Sept 20, 2016 15:16:40 GMT
I am curious, what happens if both attack at the same time. Also interesting for me.
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Post by kukuhbasuki on Sept 20, 2016 15:42:38 GMT
Marvelous! Great updates!
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Post by Invector on Sept 20, 2016 17:32:10 GMT
I am curious, what happens if both attack at the same time. Also interesting for me. This happens :
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Post by jgiroux on Sept 20, 2016 18:50:16 GMT
This happens : Curious also, will there be a bool value or a way to not have the hit reaction always play? so its more randomly based? im sure I can code it myself, but wondering as cool as that is, im not sure for my own reasons I would want the enemy/player always recoiling upon a successful hit as anytime anything becomes repetitive it loses the immersion (for my style anyways) hope this doesn't come across and begrudging. This is totally stellar and if I had an option I'd rather have this system then not have it.
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Post by Invector on Sept 20, 2016 19:01:54 GMT
Curious also, will there be a bool value or a way to not have the hit reaction always play? so its more randomly based? im sure I can code it myself, but wondering as cool as that is, im not sure for my own reasons I would want the enemy/player always recoiling upon a successful hit as anytime anything becomes repetitive it loses the immersion (for my style anyways) hope this doesn't come across and begrudging. This is totally stellar and if I had an option I'd rather have this system then not have it. Sure, you don't need to use... and this is just 1 example, you can also trigger other types of hit reaction, like a upperbody torso only, you can use sets of animations like low hit, medium hit, hard hit based on the ID and hitDirection, there is a lot of possibilities
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Post by jgiroux on Sept 20, 2016 20:08:23 GMT
Damn... you guys really are outdoing yourselves!!!
I cant wait to create some addons for these fantastic updates!!
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Post by Invector on Sept 21, 2016 18:29:26 GMT
New example!
Breakable Pots > Instantiate Particle, SoundFX and Collectable!
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m3d
New vMember
Posts: 1
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Post by m3d on Sept 21, 2016 19:16:53 GMT
Nice! This is exactly what I have been looking for!
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Post by kukuhbasuki on Sept 21, 2016 21:11:31 GMT
New example! Breakable Pots > Instantiate Particle, SoundFX and Collectable! God of war! ☺️
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Post by uberwiggett on Sept 22, 2016 10:54:48 GMT
^I would have said zelda^
guys this is amazing, it's a whole new level about the original product and fantastic for someone like me who is looking to make this type of game. I'm blown away by the quality in the videos and can't wait to play around with it.
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