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Post by nightbreeze on Oct 12, 2016 12:46:50 GMT
Thanks purchased it via the vStore :-)
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Post by jrackley on Oct 12, 2016 17:08:50 GMT
Any news on the update by any chance?
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Post by Invector on Oct 12, 2016 19:41:49 GMT
Any news on the update by any chance? Did a performance & QA tests today, everything looking good!!! Next: Update the documentation and create new video tutorials
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Post by Invector on Oct 13, 2016 20:09:39 GMT
This is how the hierarchy of folders will be on v2.0, and soon the Shooter as well You can delete the MeleeCombat if you don't want to use it, but never the Basic
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Post by jrackley on Oct 13, 2016 21:45:20 GMT
This is how the hierarchy of folders will be on v2.0, and soon the Shooter as well You can delete the MeleeCombat if you don't want to use it, but never the Basic Now you are just teasing us all with sneak peaks...lol! Can't wait!
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Post by thenet on Oct 15, 2016 5:48:27 GMT
Hey ...any ETA for 2.0 ?
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Post by uberwiggett on Oct 15, 2016 5:57:03 GMT
yep! within days!
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Post by john on Oct 15, 2016 6:51:28 GMT
it was days a week ago.... it must be seconds now
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Post by dreadlord on Oct 15, 2016 9:10:37 GMT
Or just a couple of hundred day's 😊
- the next update comes with the "throwing" feature?
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Post by Invector on Oct 15, 2016 15:25:14 GMT
He ask days or months, and it is still days Sorry for the long wait guys... It has passed 2 months since the last update but I'm assure that you guys will freak out with the new content and improvements! We just want to make sure that we did our best to delivery a stable update and there is a few bugs to fix yet! Here are some news to keep you informed: Changelog v2.0 MELEE COMBAT BIG UPDATE XX/10/2016
Changes:
- New MeleeManager - HeadTrack improved - Hitbox improved (single or multiple) - AI Improved (+Performance) - AI Actions removed (+Performance Boost) - ThirdPerson & Topdown now share the same scripts, just change the input - New Collectable system - ThirdPersonInput & MeleeCombatInput scripts add to handle Input directly - Changes in the Core of the Controller - Animator Controller improved - HUD improved - New Action verification (+Performance) - Extra Move Speed improved for the Controller, non-root motion or root motion with extra speed
Add:
- Equip weapons animations - Weapon Holder feature - Random Weapon for AI - New CQC animations - Chest with collectable items & animation - Breakable Vases - vOnDeadTrigger call a event when the character dies - New weapon examples - Consumable items examples (health potion, increase health potion, etc) - New Reaction animations (big and small) - Inventory System - Item Manager - New MeleeCombat DemoScene
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Post by Rameet on Oct 15, 2016 16:29:38 GMT
He ask days or months, and it is still days Sorry for the long wait guys... It has passed 2 months since the last update but I'm assure that you guys will freak out with the new content and improvements! We just want to make sure that we did our best to delivery a stable update and there is a few bugs to fix yet! Here are some news to keep you informed: Changelog v2.0 MELEE COMBAT BIG UPDATE XX/10/2016
Changes:
- New MeleeManager - HeadTrack improved - Hitbox improved (single or multiple) - AI Improved (+Performance) - AI Actions removed (+Performance Boost) - ThirdPerson & Topdown now share the same scripts, just change the input - New Collectable system - ThirdPersonInput & MeleeCombatInput scripts add to handle Input directly - Changes in the Core of the Controller - Animator Controller improved - HUD improved - New Action verification (+Performance) - Extra Move Speed improved for the Controller, non-root motion or root motion with extra speed
Add:
- Equip weapons animations - Weapon Holder feature - Random Weapon for AI - New CQC animations - Chest with collectable items & animation - Breakable Vases - vOnDeadTrigger call a event when the character dies - New weapon examples - Consumable items examples (health potion, increase health potion, etc) - New Reaction animations (big and small) - Inventory System - Item Manager - New MeleeCombat DemoScene This is so sickk... ðŸ˜ðŸ˜ðŸ˜ I want it now 😞
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Post by Woody2016 on Oct 16, 2016 11:53:26 GMT
He ask days or months, and it is still days Sorry for the long wait guys... It has passed 2 months since the last update but I'm assure that you guys will freak out with the new content and improvements! We just want to make sure that we did our best to delivery a stable update and there is a few bugs to fix yet! Here are some news to keep you wq1 Changelog v2.0 MELEE COMBAT BIG UPDATE XX/10/2016
Changes:
- New MeleeManager - HeadTrack improved - Hitbox improved (single or multiple) - AI Improved (+Performance) - AI Actions removed (+Performance Boost) - ThirdPerson & Topdown now share the same scripts, just change the input - New Collectable system - ThirdPersonInput & MeleeCombatInput scripts add to handle Input directly - Changes in the Core of the Controller - Animator Controller improved - HUD improved - New Action verification (+Performance) - Extra Move Speed improved for the Controller, non-root motion or root motion with extra speed
Add:
- Equip weapons animations - Weapon Holder feature - Random Weapon for AI - New CQC animations - Chest with collectable items & animation - Breakable Vases - vOnDeadTrigger call a event when the character dies - New weapon examples - Consumable items examples (health potion, increase health potion, etc) - New Reaction animations (big and small) - Inventory System - Item Manager - New MeleeCombat DemoScene No range weapons in this update?
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Post by towerguardian on Oct 16, 2016 13:11:59 GMT
No range weapons in this update? This is not the shooter pack
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Post by TheMedia on Oct 16, 2016 19:44:42 GMT
He ask days or months, and it is still days Sorry for the long wait guys... It has passed 2 months since the last update but I'm assure that you guys will freak out with the new content and improvements! [...] Thanks for the changelog. Please, take your time! We all prefer a polished update instead of a half baked solution.
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Post by uberwiggett on Oct 17, 2016 8:15:25 GMT
SO excited! grabbed some assets to work on a test game using 1.3e, will be using it to learn the new 2.0 when it comes out and produce a little tutorial video to replicate what I've done. here is a sneak peek!
And before the confusion, this is using 1.3e just to test the physics of the new level assets, once 2.0 comes out I'll be redoing it with the new system and providing a step by step guide on how I did it.
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