and91
New vMember
Posts: 21
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Post by and91 on May 3, 2019 14:53:36 GMT
One more quick question with regards to Melee Controller and its simple AI. Is there any reason that the character *has* to be a Humanoid avatar? Say I make a copy of the animator and replace the appropriate animations, so the parameters are all the same, but the character has a generic rig, would that work fine? Sure, it requires Humanoid for a quick and easy first set up but you can adapt to work with Generic models with no problem at all Can you create a Generic avatar AI example? If not (and I can understand that) can you give us some hint about what needs to be changed in order to support both humanoid and generic?
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Post by Invector on May 4, 2019 0:41:14 GMT
Sure, it requires Humanoid for a quick and easy first set up but you can adapt to work with Generic models with no problem at all Can you create a Generic avatar AI example? If not (and I can understand that) can you give us some hint about what needs to be changed in order to support both humanoid and generic? Last time I've checked it was already pretty easy to create a generic melee ai for example, you can set up custom hitboxes for generic AI, just follow the FSM AI Generic Tutorial on youtube, it also goes for the Simple Melee AI
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Post by rawtabz on May 6, 2019 23:00:47 GMT
I'm having issues with my player being able to re spawn more than one time. My player dies then re spawns once then after he dies again he doesn't re spawn anymore and just lays on the ground. Can someone please help me??????
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Post by Invector on May 10, 2019 13:15:36 GMT
I'm having issues with my player being able to re spawn more than one time. My player dies then re spawns once then after he dies again he doesn't re spawn anymore and just lays on the ground. Can someone please help me?????? I'm pretty sure we fix that issue on the last update
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Post by rawtabz on May 11, 2019 5:35:20 GMT
My health item isn't healing my player. How do I fix this problem? Plz help
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Post by Invector on May 13, 2019 13:07:50 GMT
My health item isn't healing my player. How do I fix this problem? Plz help Just like in the example scene, your character's Item Manager will need to receive an Attribute from the item and this att needs to go somewhere. You need to set this 'somewhere' (in this case we want the method AddHealth from the tpController) in the ItemManager, Attributes button:
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Post by bender on Jul 11, 2019 19:15:05 GMT
Quick issue - I am used to using the Shooter Template but now I need to add a knife to my player. I followed the directions in the following video [https://www.youtube.com/watch?v=1aA_PU9-G-0] but my player just always has the knife in hand and there is no IK, meaning the player never "grabs" the weapon. There fingers are just always open. Do I need to add something else to the weapon or player?
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nexal
Full vMember
Posts: 57
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Post by nexal on Jul 13, 2019 15:15:58 GMT
Hi invector and thank you for the commitment you continue to have. My little problem: I created an enemy NPC with the 3D of a humanoid monster. How come when fighting fists and kicks pierce the player? The capsule collider and hit box is correct both in the monster and in the player. Where am I wrong? Thank's
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Post by Invector on Jul 15, 2019 16:26:10 GMT
Hi invector and thank you for the commitment you continue to have. My little problem: I created an enemy NPC with the 3D of a humanoid monster. How come when fighting fists and kicks pierce the player? The capsule collider and hit box is correct both in the monster and in the player. Where am I wrong? Thank's
Thanks and thanks you for your support, it's what gives us motivation to keep doing our work What you mean by "pierce the player"? is it applying damage correctly?
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nexal
Full vMember
Posts: 57
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Post by nexal on Jul 16, 2019 14:57:51 GMT
Hi invector and thank you for the commitment you continue to have. My little problem: I created an enemy NPC with the 3D of a humanoid monster. How come when fighting fists and kicks pierce the player? The capsule collider and hit box is correct both in the monster and in the player. Where am I wrong? Thank's
Thanks and thanks you for your support, it's what gives us motivation to keep doing our work What you mean by "pierce the player"? is it applying damage correctly? Sorry for late reply. The damage is applied correctly, in fact the player dies. In practice the punches and kicks of the enemy NPC pass through the player body as if there were no collider capsule. I tried to act on the "chase stop distance" in sensor but I don't think it's the problem.
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Post by Invector on Jul 16, 2019 16:34:18 GMT
Oh yeah the animation will pass through the bodies depending on your distance... what you can do is increase the capsule collider radius of both character to avoid that
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nexal
Full vMember
Posts: 57
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Post by nexal on Jul 17, 2019 7:30:41 GMT
Oh yeah the animation will pass through the bodies depending on your distance... what you can do is increase the capsule collider radius of both character to avoid that Ok if it is the only solution I enlarge the capsule collider. I take this opportunity to ask if there is the possibility with melee combact to collect a certain number of objects and at the last object automatically go to the next level. Thank's
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Post by Invector on Jul 17, 2019 20:17:40 GMT
Oh yeah the animation will pass through the bodies depending on your distance... what you can do is increase the capsule collider radius of both character to avoid that Ok if it is the only solution I enlarge the capsule collider. I take this opportunity to ask if there is the possibility with melee combact to collect a certain number of objects and at the last object automatically go to the next level. Thank's We don't have this feature out of the box, but it's a very simple script to do create, just search for a collectable script or something like that
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Post by meltedfrost on Jul 17, 2019 21:45:54 GMT
When I try to make a new character I get this message. I go to edit -> settings -> input but then I'm not sure what I need to change it to. I get this when trying to make any character with any of the controllers.
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Post by Invector on Jul 18, 2019 14:53:16 GMT
When I try to make a new character I get this message. I go to edit -> settings -> input but then I'm not sure what I need to change it to. I get this when trying to make any character with any of the controllers. Go to Invector > Import ProjectSettings
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