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Post by dakurlz on Nov 8, 2017 11:44:43 GMT
Hello everybody! Tell me how to change the style of gait, if the player is in the water to the knee? I think that you need to attach points to the knees of the player, and if these points are in the trigger of the collider, then change the animation. I want to make it so that the gait would change to something like a player would be hard to walk under the pressure of water. Tell me the function of changing the gait of the animation, maybe you have a simple example of changing gait.
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Post by Jader on Nov 8, 2017 13:53:52 GMT
I use a trigger to detect when in water and when checked change de animation state. And then just create a state whith the animation in each field in controller.
But I want to see the methods of the most experienced
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