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Post by okeanix on Nov 16, 2017 15:14:37 GMT
Hi im developing mobile game based on this asset but my problem is Framerate issues.
I did profile. Problem is AI Physics (even i disabled ragdoll or removed all collider and rigidbody)
Without AI FPS is always 60 but with AI just 15 (2 Zombies)
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Deleted
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Post by Deleted on Nov 16, 2017 15:21:40 GMT
Hi im developing mobile game based on this asset but my problem is Framerate issues. I did profile. Problem is AI Physics (even i disabled ragdoll or removed all collider and rigidbody) Without AI FPS is always 60 but with AI just 15 (2 Zombies) Hello!!! Welcome to the forums!! :D The old AI wasnt very good at keeping good framerate. Invector is making better AI that are better in preformance. Cheers! Xalo
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Post by okeanix on Nov 16, 2017 16:44:52 GMT
Hi im developing mobile game based on this asset but my problem is Framerate issues. I did profile. Problem is AI Physics (even i disabled ragdoll or removed all collider and rigidbody) Without AI FPS is always 60 but with AI just 15 (2 Zombies) Hello!!! Welcome to the forums!! :D The old AI wasnt very good at keeping good framerate. Invector is making better AI that are better in preformance. Cheers! Xalo Not very helpful because you sell asset with mobile support but there is no little optimization for mobile.
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Post by Invector on Nov 16, 2017 16:58:07 GMT
It really depends on your character models, shaders used in the models and device.
For example we ship the mobile demo scene with a 5 AI's using low poly Vbot, mobile materials and 1 companion, but if we change that into normal Vbots with standard materials we lost a lot in performance.
The current AI is not terrible regarding performance, but you still need to optimize in your end just like any other mobile game.
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Post by Deleted on Nov 16, 2017 17:05:57 GMT
It really depends on your character models, shaders used in the models and device. For example we ship the mobile demo scene with a 5 AI's using low poly Vbot, mobile materials and 1 companion, but if we change that into normal Vbots with standard materials we lost a lot in performance. The current AI is not terrible regarding performance, but you still need to optimize in your end just like any other mobile game. Yeah sorry I guess I wasn’t very clear, when I tried it a while ago I had the same problem. Sorry for my bad observation of it. Cheers! Xalo
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Post by okeanix on Nov 16, 2017 17:54:41 GMT
I think i found problem. It is because i make zombies directly follow player even there is object around that possible makes lag because colliders.
How can i make my Enemy AI Directly follow and attack player without collision check.
Sphere Sensor makes lag on mobile.
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Post by musolo on Dec 11, 2017 7:46:39 GMT
Hi im developing mobile game based on this asset but my problem is Framerate issues. I did profile. Problem is AI Physics (even i disabled ragdoll or removed all collider and rigidbody) Without AI FPS is always 60 but with AI just 15 (2 Zombies) Hi. I'm making mobile game too. My controlls are not responding exept jump and crouch. There is not much help nor a single tutorial from author so far. So i figured i'd ask fellow mobilers for advice. Did you encounter anything of the sort? Thanks.
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