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Post by tharindu on Feb 6, 2018 7:41:34 GMT
I know. For what its worth, not bad for doing this on a 2011 computer..... My wife's computer crashed and so she decided to use my Intel I7, 16GB RAM, 1 TB SSD, 13.5" screen, Platinum Surface Pro 4.....for class... Definitely got class there xD
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Post by Invector on Feb 6, 2018 14:14:25 GMT
Wow that's actually pretty amazing then
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Post by deirre on Mar 20, 2018 13:56:28 GMT
Here is an concept for the outside of the air depot facility, just playing around with structures. Hopefully I willget a chance to try the latest shooter update this weekend.
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Post by deirre on Mar 26, 2018 3:47:35 GMT
Finally starting to have some fun rather than it being a job. I'm starting to turn the exterior of the Air Depot facility from concept to an actual level. In a week or two this will probably look different as it progresses. I'm also updating the controller, getting a weird bounce when reloading and make movements less clunky.
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Post by deirre on Apr 5, 2018 4:51:23 GMT
Man, having so fun its crazy. Here is another snippet of the entrance to the air depot facility. This weekend I will start updating the controller and the AI. I will also take another crack at multiplayer.
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Post by deirre on Apr 21, 2018 0:37:27 GMT
The video below is the final region........the desert. This is not optimized nor finalized. The AI animal movements are kicking my butt, I may have to invest in a AI system. I have to figure out how to make the character less clunky when either changing directions and stopping/starting movements. The reload is also a issue, on reloads the animation cycles through unarmed states instead of the armed strafing states. The level design is 90% complete, just have to optimize it and apply ambiences. I haven't decided if I'm gonna add climbing, swimming or zip lining. I have a story line that will utilize a dialog system, it will be the last thing implemented. I may have to abandon multiplayer for now, just don't have the time. Game Summary(as of today): Incursion - Secure the landing pad Cave system - Turn off thermo-reactors to Air Depot Facility Desert - Explore outposts to access Air Depot Facility Air Depot - Secure exterior and interior levels Extraction- Make it back to the landing pad in time. Update 720P+
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Post by Invector on Apr 21, 2018 1:05:01 GMT
I was about to post just to complain about 480p again  - but then you re-upload with HD quality and maaan that looks awesome. It kind of reminds me of MGS5 vibe, which is great and btw awesome animations... are them kubolds?
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Post by deirre on Apr 21, 2018 2:14:28 GMT
thanks. i`m using most of your animations to walk, run, etc and most of kubold for shooting, fighting, etc.
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Post by deirre on May 21, 2018 22:32:45 GMT
Finally had some time to finish the last level - the cave system. Now I can focus on game mechanics and story line. Here is video from a small area (not optimized nor ambiences included) with the latest shooter/melee build. I must say it corrected a lot of minor issues I was having and make me look like I know what I'm doing.
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Post by deirre on May 22, 2018 12:06:26 GMT
This is the last level, the cave system. Now its time to finalize the storyline elements that will tie all the levels together.

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Post by deirre on Jun 5, 2018 23:51:20 GMT
Here is the style I'm going for as well as a couple of enemies. I have a couple more videos to upload soon....1080p still not playing.
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