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Post by uberwiggett on Nov 22, 2017 10:42:33 GMT
that looks fantastic!! I must know how you got the attack and move hack working
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Post by uberwiggett on Nov 22, 2017 11:52:26 GMT
Nope, didn't work :( just made it stay on the spot and twist up weird so must have missed something somewhere. I really like the scene and lighting in your video, and the final IK blending really makes the animation transitions look AAA smooth. Well done.
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Post by Invector on Nov 22, 2017 14:36:08 GMT
That's really reeaaaally cool! I would love to see more
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kano
Junior vMember
Posts: 40
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Post by kano on Nov 22, 2017 16:09:45 GMT
Looks really, really great. Just one thing, I would alter Depth of Field when camera moves in and character climbs (near end), because character become too blurry.
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Post by hamzah on Nov 23, 2017 5:45:29 GMT
THIS IS BREATH TAKING! <3 I wish I could achieve similar things like you did! Keep up the Good Work man! To be honest I didn't wanted the Gameplay Video to stop.
All the Best with this Project and keep sharing the Gameplay video with us.
If you are giving this project full time (well you SHOULD if you are not giving it already :P) then I must suggest you that you must make a small playable demo prototype(similar to Prey for the Gods by No Matter Studios) and pitch it to every investor on the Internet! and also increase the brightness a little bit lol :P
I see great things coming for you in future!!!
Best Hamzah
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Post by kukuhbasuki on Nov 23, 2017 12:39:53 GMT
I love the dark style! Great job!
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Post by Invector on Nov 24, 2017 22:01:35 GMT
Make sure your monitor settings aren't too bright/dark, here the video is almost pitch black most of the time and I would never seen that place to climb, a level design tip would be to place some kind of hint that that spot is 'climbable', something like a red cloth or what tomb raider does, a white paint so you can easily see the correct path:
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Post by hamzah on Nov 25, 2017 5:22:59 GMT
While i finish up the Game-Play demo, here's updated video of the previous one. *The demo will appear in few hours.Lots of things we're fixed in this video, and most of the animations we're made smoother! The Game-Play demo has the exact area you see in the video, but hey at least you can try it yourself. Looks amazing but I agree with the Invector. You do have to increase the brightness and that's THE ONLY THING you have to change. Which means this already is awesome! Keep up the good work bro!
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Post by Legion on Nov 25, 2017 6:04:50 GMT
Make sure your monitor settings aren't too bright/dark, here the video is almost pitch black most of the time and I would never seen that place to climb, a level design tip would be to place some kind of hint that that spot is 'climbable', something like a red cloth or what tomb raider does, a white paint so you can easily see the correct path: That game is innovative because it uses white instead of yellow xDD
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Post by uberwiggett on Dec 16, 2017 6:57:46 GMT
Trying to get a copy now but something with indieDB servers man, I'm getting 10kb/s :S
edit: ok finally got it, don't know why the california servers are so slow! I had a quick play through, it looks nice but there are a few issues with the post pro, i recorded it with a commentary, do you mind if I upload it to my youtube so you and others can see it?
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Post by uberwiggett on Dec 18, 2017 12:00:02 GMT
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Post by uberwiggett on Dec 18, 2017 23:04:36 GMT
yeah I had problems in the pause menu, the default settings were for UHD and took me a while to get a native res, also the exit button didn't work :P and didn't seem like any of the post pro stuff would turn off when I changed the settings. But yeah the game itself functioned nicely, but it was too dark to read the "press e to get "x"" I could only see it when I went past something bright and it lit up the compass.
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