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Post by doevents on Nov 26, 2017 13:06:53 GMT
need help! my character create by fuse and rigbody autorig by mixamo left hand not fit when move to right and animation look ugly how to fix that thanks
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Post by Legion on Nov 27, 2017 11:19:41 GMT
need help! my character create by fuse and rigbody autorig by mixamo left hand not fit when move to right and animation look ugly how to fix that thanks This has something to do with the custom aim animation, we just saw that the same thing happens to us, in our case, just with a custom animation, investigating. Edit: Ok, solved by cutting frames to the animation.
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Post by Invector on Nov 27, 2017 11:38:50 GMT
Yep this is a animation issue, there is too much hip movement and it's affecting the upperbody because the character is strafing and running, you don't see this behaviour in the demo scene because we set "WalkByDefault" to true in the strafe options.
To fix you need to replace the strafe running moveset or create a spine offset directly in the weapon.
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