maci
Junior vMember
Posts: 31
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Post by maci on Nov 29, 2017 9:03:44 GMT
Is it possible to use A* Pathfinding Project (by Aron Granberg) for AI movement? I'm using Map Magic to generate procedurally a very large world and therefore I cannot use baked navmeshes. A* Pathfinding Project has automatic navmesh calculation, which allows for navmesh generation at runtime. This would allow me to generate a dynamic navmesh for a randomly spawned monster roaming a small area.
Has anyone implemented such an integration? Any pointers on how to do it?
Maci
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Post by resdin on Nov 29, 2017 13:38:08 GMT
What are you planning on using to spawn your AI? Usually what handles spawning also handles behavior and A* should be integrated there.
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