Post by francesco on Nov 29, 2017 15:37:42 GMT
Hi, I have bought the shooter asset and I think it's very good. Actually I'm using the melee component as I don't need to shoot anything for now. However I have some questions, some related to my unity "noobishness", others related to the lack of written documention. So :
1) docs : where is it? I can only find one file that's not a realistic documentation I'd like to receive for an asset. Then there are the videos, but where is the rest of the docs? How do I know what attack, reaction, moveset IDs I can choose? Everything I know up to now I just deduced from reading from various sources.
2) this question makes me feel ashamed but I don't understand how to know if my models use root motion.
3) I've been able to create a weapon, to equip it and to have the same on a AI, so that we can fight. My weapon is aligned in the right way when the character holds it, but when swinging it looks like it would need some custom rotation. Could this be the case or I'm just imagining things? I have read about equipPoint but how can I set it? There's no option for that unless I use the inventory component?
4) If I set my weapon as attack and defense, when I'm blocking receiving a hit just makes the character go back to the default stance.
5) Only the final combo attack seems to trigger a reaction on the enemy. I seem to understand that this is due on how the animation is set up, but then I don't understand what the reaction id, recoil id and defense id do on the melee weapon script component. And how do I know these IDs?
6) Related to #5, how would I have a stunlock happen? Like attacking an enemy will keep him stunned as long as I'm attacking him.
7) Are light and heavy attacks animations the same?
That's all for now, I'll add more questions if I have (and I'll have :D ) more. Thanks a lot.
1) docs : where is it? I can only find one file that's not a realistic documentation I'd like to receive for an asset. Then there are the videos, but where is the rest of the docs? How do I know what attack, reaction, moveset IDs I can choose? Everything I know up to now I just deduced from reading from various sources.
2) this question makes me feel ashamed but I don't understand how to know if my models use root motion.
3) I've been able to create a weapon, to equip it and to have the same on a AI, so that we can fight. My weapon is aligned in the right way when the character holds it, but when swinging it looks like it would need some custom rotation. Could this be the case or I'm just imagining things? I have read about equipPoint but how can I set it? There's no option for that unless I use the inventory component?
4) If I set my weapon as attack and defense, when I'm blocking receiving a hit just makes the character go back to the default stance.
5) Only the final combo attack seems to trigger a reaction on the enemy. I seem to understand that this is due on how the animation is set up, but then I don't understand what the reaction id, recoil id and defense id do on the melee weapon script component. And how do I know these IDs?
6) Related to #5, how would I have a stunlock happen? Like attacking an enemy will keep him stunned as long as I'm attacking him.
7) Are light and heavy attacks animations the same?
That's all for now, I'll add more questions if I have (and I'll have :D ) more. Thanks a lot.