|
Post by freelancegames on Dec 6, 2017 17:23:35 GMT
I’m having an issue getting the Invector Third Person Shooter Controller working correctly with different animations. I noticed you have a YouTube video discussing the steps to alter the animations, but I’m not having any luck.
I’ve altered the walk, run, and sprint animations in the Melee Shooter Controller. When I play an individual animation in the Animation Controller the animations look correct. However, when I execute the application, the animation only seems to partial walk/run and then the feet just kind of stop moving until I discontinue pressing the movement key(s).
I’m guessing this has something to do with either the exit time or the ground? Does the exit time even matter for these animations, I can’t find anything in the code?
Any help would be great.
|
|
|
Post by freelancegames on Dec 6, 2017 23:18:18 GMT
I figured it out, I forgot to click the loop button on some of the new animations.
I have other questions, but I'll ask them in a new thread. Thanks
|
|