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Post by uberwiggett on Dec 17, 2017 3:53:46 GMT
SO I've come up with a neat bullet that launches and creates a forcefield around a target, basically just spawning a cool effect that has a collider set to stopmove etc. It works perfectly well for stopping the player, but the AI can walk straight through it, as it can do with pretty much anything that isn't baked into the navmesh as a blocker.
Is there any way to do this better? a way to create a collider that the enemy ai can't run through even if it tries? Or should I look at updating the navmesh on the fly ever time the spell is cast?
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