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Post by Invector on Dec 22, 2017 13:20:29 GMT
Hey there Hmmm thanks for your suggestion @azradric We will definitely try this! The performance on mobile is far from terrible actually, I tested on a few smartphones with the controller alone and it's always 60 frames, what does consume a lot of FPS is the current AI SphereSensor but we already did a workaround with a new solution for the new upcoming AI.
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Post by Deleted on Dec 24, 2017 0:57:47 GMT
Hey there Hmmm thanks for your suggestion @azradric We will definitely try this! The performance on mobile is far from terrible actually, I tested on a few smartphones with the controller alone and it's always 60 frames, what does consume a lot of FPS is the current AI SphereSensor but we already did a workaround with a new solution for the new upcoming AI. am curious, what was more efficient than the sphere sensor in the end?
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Post by tharindu on Dec 24, 2017 19:14:53 GMT
Hey there Hmmm thanks for your suggestion @azradric We will definitely try this! The performance on mobile is far from terrible actually, I tested on a few smartphones with the controller alone and it's always 60 frames, what does consume a lot of FPS is the current AI SphereSensor but we already did a workaround with a new solution for the new upcoming AI. am curious, what was more efficient than the sphere sensor in the end? Directional raycasts I believe.
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Post by Deleted on Dec 24, 2017 19:46:53 GMT
am curious, what was more efficient than the sphere sensor in the end? Directional raycasts I believe. Useful info just making a vision sensor ty
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