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Post by RoguesGalleryGames on Dec 24, 2017 15:14:28 GMT
Long time lurker, first time poster here. I've had the shooter package for about 7 months, and I love it. One problem I cannot seem to fix through the inspector is the camera clipping through my character mesh while aiming and with their back against a wall or any other object. It moves the camera forward into the mesh.
Ideally, the camera would pan to the right when the character backs up against an object or wall. My question, basically, is an I missing something in the inspector to change this behavior, or will I have to open up the code to fix this issue? I'm hoping it's something simple I have overlooked.
Thanks for any replies.
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Post by Invector on Dec 24, 2017 17:48:53 GMT
You can increase the Culling Height value of the aiming state, so the camera goes up or we also have a CullingFade system, which will turn your character transparent when the camera is too close (see the basic documentation) ;)
ps* love the aliens reference on the signature lol
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Post by RoguesGalleryGames on Dec 24, 2017 18:34:08 GMT
I've adjusting the culling, but when it's a low ceiling it stops the camera. I'll look into the fade state. I like the sound of that. ;)
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