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Post by controlim2 on Jan 5, 2018 6:26:54 GMT
Hello, I'm so sorry for asking a lot of question on this forum. I'm a newbie and yes, also not good at English either.
This time the problem happens when I try to create a decoy mechanism by using a companion AI by Invector.
As you can see in the video, at the first time the enemy doesn't care about the companion that entering their sensor. I assume that because if "Player" enter their sphere sensor first this thing will happen. but if you let the companion get in the sphere sensor before player do they will get chased by the enemy for sure.
How to make an enemy chase the companion even if a player sneak into their sphere sensor first?
ps. everything I did it outside Invector framework, I don't touch directly to the code.
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