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Post by supneo on Jan 9, 2018 13:53:11 GMT
Hello, I have problems with the camera, the camera crosses the player in planes where it is very close to the wall, in previous versions this did not happen thing with the latest version of Invector if that happens, I do not know if it will be for the latest version or why am I using the 2017.3 version of unity3d. No matter what parameter touch the camera always goes through the player, I have several scenes that are by passages and I need the camera focus player without crossing it, before I worked in previous versions and not touched anything, which is what happened? , the option camera clipping plane is at 0.01 as it was in previous versions and that is how it does not transfer the camera to the player, I do not know if it will be the version of unity or the version of invector, please help Invector
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Post by Invector on Jan 9, 2018 14:04:21 GMT
You can increase the culling height value or use our culling fade system (see basic documentation)
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Post by supneo on Jan 9, 2018 20:29:27 GMT
You can increase the culling height value or use our culling fade system (see basic documentation) Hello the problem and I could not solve it in any way :-(, it does not matter how the camera configures it always traverses the player and I'm not interested in using this fade :-( I need the player to be visible. Any example in video or demo to try to solve this problem? Thank you.
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