Post by Invector on Jul 20, 2016 20:56:33 GMT
To avoid creating unnecessary posts, take a look here before create a new thread
INSTALLATION NOTES:
First, follow the instructions of this post:
invector.proboards.com/thread/4461/guideline-import-update-invector-assets
invector.proboards.com/thread/4461/guideline-import-update-invector-assets
DEVELOPMENT
Q: I update the package to the last version through the AssetStore and mess up with my Project...
A: Always NEED TO BACKUP your project before update any asset
Q: I'm new to mecanim and stuff, how can I replace the animations?
BASIC LOCOMOTION
Q: My character is floating/falling when I hit play
A: Check your Ground Layer, the default ground layer is "Default"
Q: When I'm moving my character, for a moment he act like is falling
A: Check your Capsule Collider height, make sure that it's height is the same as your characters feet to head.
Q: My camera keep passing through walls and objects
A: Set set the Culling Layer to "Default"
Q: Can I make a First Person / Third Person like Skyrim?
A: We developed a ThirdPerson Controller and currently we don't have plans to add First Person support.
Q: My ragdoll is acting all weird, with huge colliders
A: Ragdoll is build upon the Rig of your Character, if the Rig isn't right like wrong bone rotation or scale up, you will probably get wrong Ragdoll colliders, check your Rig, make sure that all the colliders are on the appropriate size.
A: Ragdoll is build upon the Rig of your Character, if the Rig isn't right like wrong bone rotation or scale up, you will probably get wrong Ragdoll colliders, check your Rig, make sure that all the colliders are on the appropriate size.
MELEE COMBAT
Q: My character is not doing any Damage when attacking an Enemy
A: Check your layers - the weapon needs to use the layer "Ignore Raycast"
Q: My AI is floating a little bit, how can a fix?
A: Check your Navmesh height in the NavMesh Agent component. (also make sure that the capsule collider is touching the ground with the feet)
Q: When I hit play, my AI dies instantly
A: If you take a look at the right bottom of your screen or the console window, a warning message will pop up saying the you need to bake a navmesh in order to the AI move, otherwise he will die.
A: If you take a look at the right bottom of your screen or the console window, a warning message will pop up saying the you need to bake a navmesh in order to the AI move, otherwise he will die.
Q: My EnemyAI keep's going around the Player but he does not attack
A: 98% at the time is because you forgot to assign the Player at the AI MeleeManager > HitProperties > HitDamageTags. Also, check your Layers.
A: 98% at the time is because you forgot to assign the Player at the AI MeleeManager > HitProperties > HitDamageTags. Also, check your Layers.
Q: I changed the weapon model and I don't see it when I open the Inventory
A: Change your weapon gameobject layer to "IgnoreRaycast"
A: Change your weapon gameobject layer to "IgnoreRaycast"
SHOOTER
Q: My Shooter Weapon is not dealing any damage into the AI
With Ragdoll:
- Add the Ragdoll component into your AI, then check the Layer as "BodyPart" in the Root bone and childrens.
- Uncheck the "Disable Colliders" in the Ragdoll component (AI)
- Add the layer "BodyPart" into the Aim Target Layer of your ShooterManager (Player)
Without Ragdoll:
- Add the layer "Enemy" into the Aim Target Layer of your ShooterManager (Player)