arkas
Junior vMember
Posts: 40
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Post by arkas on May 4, 2017 14:45:04 GMT
Ok mate i've sent them thank you very much
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Post by riidaslow on May 8, 2017 7:22:05 GMT
When will i be able to download this?
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arkas
Junior vMember
Posts: 40
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Post by arkas on May 8, 2017 8:01:52 GMT
When will i be able to download this? If you bought it from chronicman, with johlanz's patch you can use it. But if you didn't buy it from chronicman his web page is closed you can't buy it anymore. You have to wait for the integration with another asset or code it your self.
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Post by tharindu on May 9, 2017 7:19:40 GMT
@eldraune: I'm making a quest system with a vendor system that might pretty much help you out. But I don't have a set release date or a deadline since work's getting in the way. Take a look at the quest system thread for updates.
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Post by riidaslow on May 9, 2017 8:30:54 GMT
When will i be able to download this? If you bought it from chronicman, with johlanz's patch you can use it. But if you didn't buy it from chronicman his web page is closed you can't buy it anymore. You have to wait for the integration with another asset or code it your self. Alright thanks.
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arkas
Junior vMember
Posts: 40
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Post by arkas on May 9, 2017 9:21:05 GMT
@eldraune: I'm making a quest system with a vendor system that might pretty much help you out. But I don't have a set release date or a deadline since work's getting in the way. Take a look at the quest system thread for updates. I am checkng it out time to time mate, it looks promising i hope you finish it with an armor system
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Post by dreadlord on May 9, 2017 10:36:14 GMT
Anyone who have the rpg pack with the es2 save bridge in use? There is a small issue I wasn't able to solve yet. If you have more than one save slot, each slot is loaded with the same currency amount or it loads only the currency from the first slot.
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arkas
Junior vMember
Posts: 40
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Post by arkas on May 9, 2017 11:40:06 GMT
Anyone who have the rpg pack with the es2 save bridge in use? There is a small issue I wasn't able to solve yet. If you have more than one save slot, each slot is loaded with the same currency amount or it loads only the currency from the first slot. Same here ! es 2 is not working correctly in my project
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Post by uberwiggett on May 12, 2017 14:46:17 GMT
Ok weird one here, I made a new player controller in the demo scene and deactivated the original, and now my bullets don't hit the enemy. I can still punch/kick them, but bullets don't hurt. When I activate the original controller in the demo scene, the bullets damage the enemy. I can't tell why this is happening, as the item is the same for both controllers, I'm pretty sure I've copied all the required scripts to the new controller too. Anyone else had this issue?
edit: this bug is seriously nerfing my motivation! I sat down today to smash out some staff weapons and get the ball rolling, but I can't for the life of me figure out why the rifle works on the vbot player and not my own player! the scripts are the same, the equip point is the same layer/tag, the weapon is the same item, the bullet is the same prefab... I tried removing the original player from the scene but it still doesn't register hits. What am I missing?! Now I want to sit on the couch and watch tv until someone solves it for me :(
edit 2 while editing: So I decided half way through my edit above that I'd make a video showcasing the issue I was having, I started two videos but I had one bug where the controller didn't even aim/fire AT ALL and I was getting antsy. I deleted the controller and started again. This time, the same issue, would fire but bullets didn't hurt the enemy. I clicked on all the different scripts on each and compared. Ran the preview and pressed record. demo controller works fine, get to my player controller, sneak up to an enemy and open fire. Suddenly bullets work again...
see video below.
I have no clue as to why this was happening but you can see me turn the character back and forth in a sort of confused celebration.
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Post by jrackley on May 21, 2017 0:30:44 GMT
johnlanz your fix is awesome first off, thank you for that! But the one thing that I have noticed is that there is no buy and sell cost associated with the items like there was before. I am unsure how to add the buy and sell prices into the itemlistdata as they were before(trying to decipher it,lol) so that the currency system works. If you or anyone knows how to add those back so that the items will have values again then that would be awesome, right now the vendor system is not useful without that, but you did an amazing job getting all the other things working out!
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Post by jrackley on May 21, 2017 4:20:47 GMT
Okay nevermind I managed to get the currency working with buying and selling, if anyone has any issues let me know and maybe I can help?
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Post by uberwiggett on Jun 1, 2017 14:00:10 GMT
Anyone know if there are issues with shooter 1.1? Haven't upgraded my game yet, I assume it would be ok if I reloaded the fix files after updating but not sure if there is any conflict with the new actions.
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Post by chokoblood on Jun 7, 2017 21:05:13 GMT
doesnt work with new version invector. error CS0101: The namespace `Invector.ItemManager' already contains a definition for `vItemType'
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Post by jrackley on Jun 7, 2017 22:09:19 GMT
doesnt work with new version invector. error CS0101: The namespace `Invector.ItemManager' already contains a definition for `vItemType' That is correct, this is not "technically" an updated project being that the author Chronicman is no longer around, it is up to us to either fix the problems or people that are generous enough to help such as johnlanz. However tharindu is working on making a pretty kick ass system right now that will work with the new versions of the controller. If I find time then I will look into fixing it for the latest compatibility, but honestly I myself am waiting patiently(though the wait is killing me,LOL) for tharindu system to become available.
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Post by tharindu on Jun 8, 2017 0:38:45 GMT
doesnt work with new version invector. error CS0101: The namespace `Invector.ItemManager' already contains a definition for `vItemType' That is correct, this is not "technically" an updated project being that the author Chronicman is no longer around, it is up to us to either fix the problems or people that are generous enough to help such as johnlanz. However tharindu is working on making a pretty kick ass system right now that will work with the new versions of the controller. If I find time then I will look into fixing it for the latest compatibility, but honestly I myself am waiting patiently(though the wait is killing me,LOL) for tharindu system to become available. Haha thanks xD I'm taking some time because I have to manage this with work at office which has started to leak into my unity time too because we're nearing a go live :( so been working less on this. But right now I've completely isolated the system from scriptable objects during runtime. Which is great. Meaning you can probably use easy save with it. I'm trying to make a simple save functionality to save the quest saves. Been working on an enemy spawner too. There's quite a bit left to do but I promise the wait is worth it.
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