This is absolutly amazing, as a DS fan I need to look very close within the details to figure out that it was NOT Dark Souls, because at the beginning of the video in Firelink it's almost identical... the sounds, hud, post processing, animation, EVERYTHING!
Incredible work on the HUD btw, and love the console as well
Looking forward to see the progress on this one, this game is definitelly on my top 5
Great job, curious if you could do a bit of a post mortem/answer some questions?
1.Is this a fan game? Or a project being developed with the idea of re-skinning the IP protected assets?
2.What has been the most challenging aspect of this demo?
3.Are you working in a team or solo?
4.How helpful has middleware style assets (like Invector's 3rd person controller) been to the project? 4a.Have there been any assets used and then removed and what reason's were they removed? 4b.What asset's have you found worked best with Invector's system?
5.Is the game world currently seamless or needs to do scene/room transition's? If you are streaming the world, how did you choose to go about it in a general sense?
6.Your cinematic's tool, are you using the default Cinemachine that is now with Unity?
7.What is your typical background experience in game development?(Self-taught, college, programming roles, design, art, currently employed in the industry, etc.)
8.Now in regards to the Darksouls assets, did you model any of the current demo yourself or ripped them yourself for reuse?(personally I find it enjoyable prototyping and using other game assets to help flesh out my grey blocked prototype)
What has been the most fun part of this project thus far?
Anyways thanks for taking the time to answer, this look's all around awesome as a showcase of your talents/project and of Invector's asset, and best of luck moving forward!
First of all thanks for the feedback. Sure i give some answers
Answer to 1: It depends. When there are Artists out there who would love to help me in their freetime to replace those Assets it would become a game on it's own. Until then it stays a fan game.
Answer to 2: Most challenging part until now was to figure out how to implement the character customization. It turns out that you need an animator for each body part and implement synchronization between them.
Answer to 3: I'm working alone on that project since November 2016.
Answer to 4: Invector has been very helpful in regards to see how stuff can be done in Unity and of course it increased my development speed a lot. I had to remove the Item-Management because it was too performance heavy. When you load an scriptable object it automatically loads everything inside of it including the model even if you don't show it. So think about opening an inventory containing >100 items. Except Invector i do not use any third party systems.
Answer to 5: That is a topic where is still need to think about. Right now i only have one transition which is kind of seamless. Having triggers placed to load/unload previous/next scene which is working kind of okayish.
Answer to 6: I intend to migrate to Unity 2017 soon but for now i've done these cinematic's in a hacky way with the Animators. But u may know: Games is all about cheating and sometimes hacking.
Answer to 7: I'm already coding since 14 years now and most of my knowledge is self-taught (still there is a lot to learn!). I never studied or been to college. I'm employed in a game's company since 8 years but mainly as a backend/server developer. Still this project isn't my first project when it comes to frontend but my first one with Unity.
Answer to 8: Yes i ripped them from Dark Souls. As you i don't like to develop in an life-less environment ;)
Answer to 9: Actually the most fun was to see the progess of it, so no special part in particular.
If you have any further question's feel free to ask.
I'd ask some more but alas, I am currently away on a work trip(and thus my thoughts are spread around currently). Though I would find it insanely cool to see more gameplay footage(youtube privated so, no take down notices are sent on the off chance Bandai Namco is searching around actively).
I had some good chuckles at the idea I was thinking in response to seeing your development thus far and the steps it sounds like you need to take to move forward. A lot of Fan project's that have been popping up in recent times have been Mario Maker clones.
Except for other sorts of Games, from "Zelda maker"(rebranded to something else now), "Mega man Maker", and I believe there is a "Metroid Maker" as well. I was chuckling at the thought of "Dark Souls Maker", I realize the difficulty of properly setting up, and managing a sharing/storage of created levels with the game.
But the concept of a fan game that fills the void that Dark Souls as a series is now leaving due to From Software's team focusing more onto Code Vein.
I am sure you would receive loads of publicity off the concept/inception of the idea. Though I mainly chuckle at the idea of the general internet/media reaction at large, and how they would overreact very rapidly from any inkling of such a project even existing.
Yes i ripped them from Dark Souls. As you i don't like to develop in an life-less environment ;)
Awesome work, I would be very careful of using those assets though, you cant just re-texture or re-skin assets from a game and get away with it. Even if you intended to release for free you cant use meshes,textures or Artwork without the original authors permission and getting that for the assets used will be near impossible. I don't really see this as passing for a 'mod'. Of course if you are creating the assets yourself based on the originals then that may change things a little but your still treading on thin ice with the Dark Souls franchise. I am really not trying to rain on your parade but it would be a shame to see you put all this work in only to find you can't release it commercially or for free.
Very well done though and if your intent is to simply to do this as a personal project I look forward to seeing more. All the same I can see that you certainly have a lot of experience in game design and reckon you already know everything I have pointed out about copyright issues above, so I am eager to hear what your intent is with this project and any intended release.
If you intend to seek permissions I would do that real soon so you know whether it is worthwhile continuing