kano
Junior vMember
Posts: 40
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Post by kano on Nov 24, 2017 16:32:55 GMT
Bought
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Post by tharindu on Nov 24, 2017 17:45:42 GMT
Bought Enjoy man. Hit me up if you run into any bugs. Code is commented at next level so if you want to extend I've got you covered. Appreciate if you can leave a review behind
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ThePace
Junior vMember
Unity Noob
Posts: 45
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Post by ThePace on Dec 17, 2017 17:52:00 GMT
10/10 Already added some simple effects on enable disable bullet time and its stunning. Amazing add on for invector. Nice
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Post by darknubis365 on Jan 26, 2018 12:28:54 GMT
Where is the Set as active quest initially option?
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Post by tharindu on Jan 26, 2018 14:57:42 GMT
Where is the Set as active quest initially option? It appears only on the quest set as the initially active quest IF one has already been set. In the demo scene, I think it's set on the last one. To enable it on the other quests, disable the current active quest. Btw this is the bullet time addon's thread ;) Appreciate if you take the RPG pack questions to that one. Cheers! :D
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Post by darknubis365 on Jan 26, 2018 20:08:20 GMT
Alright thanks sorry about posting here i thought it was for RPG =)
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kendall
Junior vMember
EQUIP
Posts: 48
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Post by kendall on Feb 21, 2018 23:49:49 GMT
hi i have a questions to make it work properly Ok with bullet time following the tutorials in the postprocessing folder is a rar file and with these files...ok so when i unrar and i export these files vBulletTimePostProcessingManager PostProcessingEvents to the Post Processing folder i have a lot of errors
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Post by tharindu on Feb 22, 2018 1:11:12 GMT
kendall hi there. Pretty sure you have not installed post processing stack v2. It's in the instructions with the links I believe. Download, install the package. Restart unity
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kendall
Junior vMember
EQUIP
Posts: 48
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Post by kendall on Feb 22, 2018 4:26:22 GMT
kendall hi there. Pretty sure you have not installed post processing stack v2. It's in the instructions with the links I believe. Download, install the package. Restart unity thank you yes the problem was i was using the V1 of the processing pack.
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Post by tharindu on Feb 22, 2018 4:36:50 GMT
kendall hi there. Pretty sure you have not installed post processing stack v2. It's in the instructions with the links I believe. Download, install the package. Restart unity thank you yes the problem was i was using the V1 of the processing pack. I thought so as well Well the ppv2 blows the first one out of the water with the introduction of post processing volumes. Basically let's you either choose a post processing profile globally, or let's you apply different post processing volumes to different designated areas. For the bullet time addon I wrote some scripts to switch between different post processing states in a lerping fashion. I wrote some really good documentation for the bullet time addon. I haven't got that sort of documentation even in the RPG pack. Hope you found it useful Btw check out the youtube videos I have linked. I've written the effect such that you and COD style breaches and stuff when you enter an area and such. the effect can also be infinite etc.
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Post by tharindu on Feb 22, 2018 11:55:58 GMT
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kendall
Junior vMember
EQUIP
Posts: 48
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Post by kendall on Feb 22, 2018 23:46:02 GMT
Yes it works i PM some specific questions but everything starts to look good thank you
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Post by tharindu on Mar 25, 2018 11:28:07 GMT
Updated to work with Invector Melee v2.3 and Invector Shooter v1.2
Sellfy Status - [GO] Asset Store Status - [GO]
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cyhak
Full vMember
Posts: 80
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Post by cyhak on Jul 19, 2018 10:08:41 GMT
Hi Tharindu thank you for this addon. I bought this 2 months ago. And at that time it didnt worked for me but now with the update its amazing. I can use the save load function its great!!! . My Question is how can i use your addon with mobile inventory ?
I tried to replace the inventory but on play it shows me the custom inventory... Can you help me ?
I want just to use the save load function. The Quest system and so on is not necessary for me....
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Post by tharindu on Jul 19, 2018 10:25:32 GMT
Hi Tharindu thank you for this addon. I bought this 2 months ago. And at that time it didnt worked for me but now with the update its amazing. I can use the save load function its great!!! . My Question is how can i use your addon with mobile inventory ? I tried to replace the inventory but on play it shows me the custom inventory... Can you help me ? I want just to use the save load function. The Quest system and so on is not necessary for me.... Hey man I think you're talking about the RPG pack. I haven't really hooked it up to the mobile inventory system yet. I am on a business trip these days but next week I am going back home. I will start working on adding some scenes for mobile and probably a new prefab just for mobile, so it's easier to use. The problem with save/load function is that when it comes to mobile, you may have to store the final set of data in a different manner that supports the hardware you intend your game to support. I will check and see what I can do for that on the mobile end too.
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