|
Post by Pesadelo do Espantalho on Nov 29, 2019 16:44:40 GMT
Hi,
In 'PUN_GenericAction.cs'
Add : using static Invector.vCharacterController.vActions.vTriggerGenericAction;
Replace : public virtual void TriggerAnimation() By: public override void TriggerAnimation()
And : if (triggerAction.autoAction || triggerAction.destroyAfter) triggerAction.autoAction = true; By : if (triggerAction.inputType == InputType.AutoAction || triggerAction.destroyAfter) triggerAction.inputType = InputType.AutoAction;
And: if (triggerAction.destroyAfter) ; By: if (triggerAction.destroyAfter) StartCoroutine(DestroyActionDelay(triggerAction));
|
|
|
Post by link2589 on Nov 30, 2019 0:52:53 GMT
Niceee !
|
|
|
Post by Pesadelo do Espantalho on Dec 4, 2019 11:52:04 GMT
I can't pick up an item, how do we configure them?
|
|
|
Post by link2589 on Dec 5, 2019 8:36:43 GMT
even in the demo scene ?
|
|
|
Post by Pesadelo do Espantalho on Dec 6, 2019 9:32:24 GMT
Yes...
|
|
|
Post by wesleywh on Dec 12, 2019 19:37:24 GMT
This package is incredibly out of date and anyone using it will be required to pretty much modify every file to get it to work with the latest release. Then everytime a new invector release is done will be more than likely required to do the same thing again. I have completely rewrote everything from the ground up for easier integration with invector, build test, less invasive conversions, etc. I will be releasing this on the unity asset store. This will only be for the melee template at first as this is from the ground up. I will be releasing an update video about it shortly.
|
|
|
Post by link2589 on Dec 12, 2019 23:17:16 GMT
Wait wow amazing !!! wesleywh-sama is back !! we're lucky ; )
|
|
|
Post by wesleywh on Dec 13, 2019 15:45:35 GMT
Wait wow amazing !!! wesleywh-sama is back !! we're lucky ; ) Lol! I have been keeping my head down so I can work heavily on this new release. I hope it will have been worth the wait. If my time allows it I will actually be starting to put the preview video together tonight.
|
|
|
Post by wesleywh on Dec 21, 2019 5:54:51 GMT
This package has moved to be premium and will be released on the Unity Asset store. Here is a quick video of just a few updates that you can expect in this new release.
|
|
|
Post by mightofficiel on Dec 21, 2019 10:13:10 GMT
WOaw !!niceee +1
|
|
|
Post by uberwiggett on Dec 21, 2019 11:29:12 GMT
Good job! Looks interesting, I have a few questions but they can wait till release. Also I will be looking to release the first iteration of the rpg stats addon in January, so I'll have to look at potential integration for the stats player component. But for now looking forward to what you put up!
|
|
|
Post by wesleywh on Dec 21, 2019 15:31:42 GMT
Good job! Looks interesting, I have a few questions but they can wait till release. Also I will be looking to release the first iteration of the rpg stats addon in January, so I'll have to look at potential integration for the stats player component. But for now looking forward to what you put up! Sure! I would love to be able to work with you to get that integrated. We can figure out the specifics via personal chat so we dont have to flood this board. ;)
|
|
|
Post by eotiti on Dec 23, 2019 12:37:16 GMT
end of January 2020 is so long ... you can release soon ?
|
|
|
Post by josh071007 on Dec 23, 2019 12:50:23 GMT
Hi,
Is this can be used for both offline/online? and also before you release the add-on can you also include letting the player directly enter a game using a button and can randomize the maps.
Thanks.
|
|
|
Post by ibuckly on Dec 26, 2019 8:08:46 GMT
When would the shooter version come out?
|
|