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Post by wesleywh on Dec 27, 2019 5:28:42 GMT
I say end of January because it all depends on when the unity team approves the package for the asset store. I'm submitting the package for approval within the next few days.
The plan is to make it so I have some automated method for you to setup traveling between scenes. Right now if you call PhotonNetwork.LoadScene everyone should transition together.
It's hard to tell for the shooter package support. Hopefully not too long. Most of the leg work has already been done with the melee template. Have to just test a few scripts with the weapons and write a new script for the bullet damage. There could be more but that's the first things that come to mind.
Here are the things I have on my list to accomplish at the moment: * Finish making a preview video for the asset store page * Submit package for review * Add voice chat support (automated of course) * Create UI images for voice chat * create inspector tests for voice chat * Add support for the shooter template * Add scene transitions (automated setup) * Add automatic item replacement for the multiplayer equivalent
If you have more suggestions on things that you would like to see, please let me know.
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Post by wesleywh on Dec 27, 2019 13:10:06 GMT
As far as offline/online you can use it for both. Although the automation sets it to only spawn the player when you successfully connect to the photon server. So that will require maybe some code modification on my part. I will add it to my list to make sure I fully support an offline mode.
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Post by Devistute on Dec 27, 2019 15:55:16 GMT
Awesome! Looking forward to Shooter support, will totally be supporting this. Any plans for the pricing?
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Post by wesleywh on Dec 27, 2019 20:35:01 GMT
Awesome! Looking forward to Shooter support, will totally be supporting this. Any plans for the pricing? Thank you for your support! Yes the initial release price will be $10. Price will increase once this become more full and supports the shooter template. As of a few minutes ago I released version v1.0.0 to the asset store team for review. When it is approved it will be immediately posted on the asset store under this link: assetstore.unity.com/packages/slug/159489As always please send me a message with concerns or ideas. This could be approved within the next few days or upwards of a months time. Hopefully this works really well for people. If it doesn't lets get it there! Enjoy!
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Post by link2589 on Dec 28, 2019 13:37:42 GMT
Hehe amazing work wesleywh Here some ideas:
-Players list ? -login system ? -Panel menu with : kick player/ban player / teleport to player / kill player ? All of this could be great
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Post by wesleywh on Dec 28, 2019 16:53:51 GMT
Hehe amazing work wesleywh Here some ideas: -Players list ? -login system ? -Panel menu with : kick player/ban player / teleport to player / kill player ? All of this could be great All sound like some pretty good additions. Will add it to my list
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Post by jay1ne777 on Dec 28, 2019 23:19:05 GMT
May not be a feature but would it be easy to setup player selection and co-op 2 to 4+ players. Or deathmatch style gameplay?
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Post by wesleywh on Dec 29, 2019 4:15:54 GMT
May not be a feature but would it be easy to setup player selection and co-op 2 to 4+ players. Or deathmatch style gameplay? This is actually possible already but it would require you to build your own UI to support it. I can add a task to the list to let you choose between which type of UI you might be looking for. Ex: Co-Op, free-for-all, and team-base. Currently the example UI is setup to have a free-for-all style.
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Post by link2589 on Dec 29, 2019 19:19:48 GMT
Oh yess that would be nice if you know how to disable/enable damage between players , this way we can create pvp area .
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Post by wesleywh on Dec 30, 2019 3:00:30 GMT
For sure!
I was working on multi scene transitions/support, got something really cool cooked up for everyone, and found some flawed logic in the network manager component when it comes to multi scene support. I will fix this in a future release (v1.1.0?). Sorry for the inconvenience to everyone!
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Post by wesleywh on Dec 31, 2019 2:55:27 GMT
For sure! I was working on multi scene transitions/support, got something really cool cooked up for everyone, and found some flawed logic in the network manager component when it comes to multi scene support. I will fix this in a future release (v1.1.0?). Sorry for the inconvenience to everyone! First off I fixed the issues that I found with the Network Manager. With that said it should still work as intended but it make it difficult for anyone trying to implement cross scene support. Otherwise don't worry about trying to do that sort of thing until the next update to the package. I just recently got multi scene with multiple players traveling back and forth between these scenes working. Now you can travel between scenes and characters will appear/disappear between scenes correctly. Loading screens are included and active loading bars. The chat system works while the scenes are loading so you never have to leave your chat session while you are loading potentially long scenes. Also have the option of having the players travel between scenes separately or together based on the settings you specify. I'm really excited to show this off to everyone in my next update video. Of course this includes an all new set of automation commands that can be run to setup/tests everything for you. I still need to create some UI elements for these of course but its very close to completion. After I get this to the point where I am happy to release this I will make a video about it and send an update to the asset store.
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Post by uberwiggett on Dec 31, 2019 4:44:31 GMT
Oh wow i was going to ask if the scene transitions could be separated between players so you can go in and out of them. That's an awesome addition, really really keen for this now.
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Post by xenoblackinc on Dec 31, 2019 5:52:19 GMT
Where can I buy this at???
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Post by Pesadelo do Espantalho on Dec 31, 2019 14:56:39 GMT
Hi, how are you? Have you planed to create a mirror version?
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Post by wesleywh on Dec 31, 2019 17:13:05 GMT
Where can I buy this at??? This asset is still pending review so it's not available on the asset store quite yet. Once the asset store team approves it I will post a comment with the link and update the first comment of this thread with the link as well. Hi, how are you? Have you planed to create a mirror version? I have not planned to make a mirror version.
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