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Post by Yort_Draeb on May 17, 2020 9:32:51 GMT
Will the builder and crafting addon be supported in the future?
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Post by touchstonebros on May 21, 2020 14:24:47 GMT
Will the builder and crafting addon be supported in the future? I was wondering the same thing. I need AI and builder support. Is there a release scheduled for those features yet?
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Post by wesleywh on May 21, 2020 19:31:40 GMT
I haven't planned on builder support at this time. If I do it won't be for a little while from now, sorry.
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Post by wesleywh on May 21, 2020 19:32:25 GMT
AI is what I'm currently working on. There are some major hurdles I'm trying to overcome with it atm. However, with that said, I have about 9/10 of it converted.
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Post by thiefandmuse on Jun 3, 2020 1:03:43 GMT
Hey everyone. I'm trying to make a game for me and my girlfriend. I want to make the game a two player local co op split screen. I thought it was as easy as adding two cameras and dragging the second character into the target area of the 2nd camera. But I seem to be missing something because it keeps switching to the first character. I'm using the Input Manager so I've assigned things to P1_Horizontal, P2_Horizontal, etc. However, moving one character moves them both. So...not sure why that is happening. Right now, online multiplayer isn't the goal. Instead I'm trying to make it a local couch co-op. What do I need to do to do this?
So far I've: Made two different characters with the fbx. Imported them with the package. Added gamepad support. Works fine with one character, but two characters brings on the crazy. I'm using the Basic Locomotion Free Pack for right now.
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Post by thiefandmuse on Jun 3, 2020 1:31:18 GMT
Also wesley:
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Post by uberwiggett on Jun 4, 2020 8:26:59 GMT
Invector is coded with single player in mind, whilst yes you can code for two local objects to be control from the same terminal, the structure of invector isn't written this way. The cameras search for the first player in the hierarchy and assign themselves to that, then the inputs also work in a similar way. In some regards, it's easier to use the multiplayer system that wesley has made and just open the game twice with one using keyboard/mouse and the other a joypad.
But otherwise, cool idea, you'll just need to look through the scripts and identify which parts are auto-assigning and stop it.
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Post by Yort_Draeb on Jun 4, 2020 18:10:06 GMT
Hey everyone. I'm trying to make a game for me and my girlfriend. I want to make the game a two player local co op split screen. I thought it was as easy as adding two cameras and dragging the second character into the target area of the 2nd camera. But I seem to be missing something because it keeps switching to the first character. I'm using the Input Manager so I've assigned things to P1_Horizontal, P2_Horizontal, etc. However, moving one character moves them both. So...not sure why that is happening. Right now, online multiplayer isn't the goal. Instead I'm trying to make it a local couch co-op. What do I need to do to do this? So far I've: Made two different characters with the fbx. Imported them with the package. Added gamepad support. Works fine with one character, but two characters brings on the crazy. I'm using the Basic Locomotion Free Pack for right now. you could create an int for player number and alter code to use that each time an action is called
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Post by jameslayeraz on Jun 29, 2020 2:56:41 GMT
Can this Add-On work on mobile ?
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sincomp
New vMember
shooter controller doesn't have a active weapon
Posts: 8
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Post by sincomp on Jul 9, 2020 12:14:12 GMT
Hello,
I bought the multiplayer addon yesterday. I can not read any text (see picture).
Can someone give me a hint how to fix it?
Manfred
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Post by Yort_Draeb on Jul 13, 2020 4:49:31 GMT
Hello,
I bought the multiplayer addon yesterday. I can not read any text (see picture).
Can someone give me a hint how to fix it?
Manfred
whats your unity version? i havent tried the new invector yet and im still using 2019.2 because i know it works with this but in the discord i believe he stated 2019.3 is supported now. unsure about the LTS 2019.4 though
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Post by james92corner on Jul 13, 2020 8:27:41 GMT
Works only with Invector Template v2.5.2.
Just curious how I make sure I'm importing that Invector version as its up to 2.5.3 atm.? Just purcahsed sooooo keen!! got MFPS a while back so missed invector too much.
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sincomp
New vMember
shooter controller doesn't have a active weapon
Posts: 8
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Post by sincomp on Jul 13, 2020 18:51:49 GMT
Hallo, ich kaufte den Multiplayer-Addon gestern. Ich kann keinen Text lesen (siehe Bild). Kann mir jemand einen Hinweis geben, wie man es beheben kann? Manfred
Was ist Ihre Einheitsversion? Ich habe den neuen Invector noch nicht ausprobiert und im noch mit 2019.2, weil ich weiß, es funktioniert mit diesem, aber in der Zwietracht glaube ich, dass er sagte, 2019.3 wird jetzt unterstützt. unsicher über die LTS 2019.4 obwohlI use Unity 2019.4.3f1 and Invector 2.53. I found the setting (CBSkin) to make the text visible again.
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Post by wesleywh on Jul 14, 2020 21:31:11 GMT
Yes this should work with any version of Unity. Ya its a weird issue with skins between unity versions where one is clear by default and one is white by default. I thought this was fixed when I made a forced clear background on the CBSkin. Guess not. I will have to re-look at this.
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Post by robson on Jul 15, 2020 21:28:55 GMT
Does anyone know if it is possible to create a dedicated server with this solution + photon? For a game like DayZ for exemple?
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