Hello mates, i was doing multiplayer using invector multiplayer addon, i got this error
any one who can solve it ?
NullReferenceException: Object reference not set to an instance of an object
CBGames.Editors.E_TestScene.CORE_PerformPhotonViewTests (System.Int32& passed, System.Int32& failed, System.Collections.Generic.List`1[CBGames.Editors.DebugFormat]& failures, System.Collections.Generic.List`1[CBGames.Editors.DebugFormat]& warnings) (at Assets/InvectorMultiplayer/Editor/Scripts/Windows/SceneTests/E_CoreTests.cs:2589)
CBGames.Editors.E_TestScene+<PerformTests>d__62.MoveNext () (at Assets/InvectorMultiplayer/Editor/Scripts/Windows/SceneTests/E_TestScene.cs:205)
marijnz.EditorCoroutines.EditorCoroutines.MoveNext (marijnz.EditorCoroutines.EditorCoroutines+EditorCoroutine coroutine) (at Assets/InvectorMultiplayer/Editor/Scripts/CoRoutines/EditorCoroutines.cs:347)
marijnz.EditorCoroutines.EditorCoroutines.GoStartCoroutine (marijnz.EditorCoroutines.EditorCoroutines+EditorCoroutine coroutine) (at Assets/InvectorMultiplayer/Editor/Scripts/CoRoutines/EditorCoroutines.cs:290)
marijnz.EditorCoroutines.EditorCoroutines.GoStartCoroutine (System.Collections.IEnumerator routine, System.Object thisReference) (at Assets/InvectorMultiplayer/Editor/Scripts/CoRoutines/EditorCoroutines.cs:264)
marijnz.EditorCoroutines.EditorCoroutines.StartCoroutine (System.Collections.IEnumerator routine, System.Object thisReference) (at Assets/InvectorMultiplayer/Editor/Scripts/CoRoutines/EditorCoroutines.cs:135)
marijnz.EditorCoroutines.EditorCoroutineExtensions.StartCoroutine (UnityEditor.EditorWindow thisRef, System.Collections.IEnumerator coroutine) (at Assets/InvectorMultiplayer/Editor/Scripts/CoRoutines/EditorCoroutineExtensions.cs:10)
CBGames.Editors.E_TestScene.OnGUI () (at Assets/InvectorMultiplayer/Editor/Scripts/Windows/SceneTests/E_TestScene.cs:131)
UnityEditor.HostView.OldOnGUI () (at <d04deee419f24e8faf312b86e53e3f07>:0)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Action onGUIHandler, System.Boolean canAffectFocus) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus, System.Boolean verifyBounds) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.EventDispatcher.OpenGate () (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.EventDispatcherGate.Dispose () (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at <3d389beb8fbc4cc99098812a324df20c>:0)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at <8993825ca73141f8999b26a750e0f11a>:0)