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Post by Invector on Aug 17, 2017 20:02:06 GMT
How to make play rotate with camera You mean player rotate with camera? try change the Locomotion Type to Strafe Only ;)
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Post by xxhaissamxx on Aug 18, 2017 13:09:15 GMT
How to make play rotate with camera You mean player rotate with camera? try change the Locomotion Type to Strafe Only ;) Thanks yes i want player to always rotate with camera i changed Locomotion Type to Strafe Only but still same Basic Locomotion 1.1d and unity 2017.1 
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Post by kukuhbasuki on Sept 17, 2017 14:00:47 GMT
Hi Invector, just saw an upcoming asset video: , i think their "corner system" is reachable with your camera system. What do you think?
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Post by Invector on Sept 18, 2017 13:58:04 GMT
kukuhbasuki it's very similar to our 2.5D corner system
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Post by kukuhbasuki on Sept 19, 2017 5:28:24 GMT
kukuhbasuki it's very similar to our 2.5D corner system Do you have it? I can't find it on 2.5D demo scene.
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Post by kukuhbasuki on Sept 19, 2017 13:44:52 GMT
kukuhbasuki it's very similar to our 2.5D corner system Invector Do you mean by changing the camera state?
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Post by Invector on Sept 19, 2017 14:39:01 GMT
kukuhbasuki it's very similar to our 2.5D corner system Invector Do you mean by changing the camera state? We've add a 2.5D demo scene for the ShooterTemplate, it has a corner system as well 
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Post by kukuhbasuki on Sept 19, 2017 15:47:59 GMT
Invector Do you mean by changing the camera state? We've add a 2.5D demo scene for the ShooterTemplate, it has a corner system as well Wow cool, will the demo scene available on melee version? I don't have the shooter yet.
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Post by Invector on Sept 19, 2017 16:18:51 GMT
Actually the scripts are inside the basic locomotion folder, but since the project already has too many demo scenes we created only one example for the shooter... maybe on the next update I will create one for the basic or melee as well
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Post by kukuhbasuki on Sept 20, 2017 4:48:05 GMT
Actually the scripts are inside the basic locomotion folder, but since the project already has too many demo scenes we created only one example for the shooter... maybe on the next update I will create one for the basic or melee as well I'm glad to hear that. Thanks 🙏
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Post by skewworks on Sept 27, 2017 17:50:08 GMT
Have you considered using buckets for FootStep to save on the overhead involved in creating and destroying instances of prefabs?
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Post by Legion on Oct 19, 2017 21:13:29 GMT
Can the vMoveSetSpeed.cs reduce speed instead of increasing it?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 19, 2017 22:31:57 GMT
Can the vMoveSetSpeed.cs reduce speed instead of increasing it? Legion you should be able to, probably by saying code \= speed I think. Cheers! NukeRaspberry
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Post by Legion on Oct 20, 2017 21:35:24 GMT
Mmm, not working :/
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Post by Invector on Oct 22, 2017 16:27:58 GMT
Can the vMoveSetSpeed.cs reduce speed instead of increasing it? The vMoveSetSpeed was used to set specific speeds on specific movesets, you should be able to lower the speed as well. ps* I didn't test the vMoveSetSpeed after we update the speed methods to support full non-root motion, so I'm not sure if this script is working correctly, I will take a look before upload the new update.
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