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Post by tharindu on Aug 29, 2018 9:06:49 GMT
I've been having failed attempts with getting this installed man even the sellfy one isnt working for me on 2018,Hope you get this fixed tho sorry i'm having these issues dont worry about it take care of your daily life stuff,i'll wait around for updates but i cannot use this with invector at the moment with the latest updates Not sure what's affecting your scenario now. You on skype ? We can take a look. I just buzzed you.
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Post by darknubis365 on Aug 29, 2018 10:00:36 GMT
i'll hop on let me reinstall everything again
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Post by tharindu on Aug 30, 2018 20:27:16 GMT
.NEW TUTORIAL SERIES. COMPLETELY DONE IN UNITY 2018.1.1 SHOWS OFF USING THE NEW INVECTOR AI TEMPLATE TOO Hey guys, as many of you have requested, I started to create a new tutorial series for the RPG Pack since the old videos are outdated by a few months.
The series will be completely based on Unity 2018.1 and I will not use anything from the demo scenes that the pack ships with. It's a build everything using the RPG pack assets and prefabs from scratch. So if you were trying to create your scenes by copying objects in the demo scene without any luck, this is it
Everything I show here, are practical, and over 95% of this content is already on the documentation,
but I hear all of you who don't like to read documentation and all of us do have the occasional Unity 2018 struggles ;)
So enjoy this and Let me know what you think.
I would like to make more videos , based on your requests too.
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Post by newbie on Aug 31, 2018 4:27:19 GMT
is this a bug when i switching a scene my quest doesn't showing up. in 1st scene i take the quest but when i switch to 2nd scene. the quest gone.
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Post by tharindu on Aug 31, 2018 5:40:40 GMT
is this a bug when i switching a scene my quest doesn't showing up. in 1st scene i take the quest but when i switch to 2nd scene. the quest gone. If you don't have persistence to save game state, you cannot save quests between switching scenes. Do you have the persistence manager setup?
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Post by tharindu on Sept 8, 2018 21:30:38 GMT
[EARLY PREVIEW VIDEO ON DIALOG SYSTEM]
A very early preview of the dialog system I have been working on for the RPG Pack. It doesn't necessarily need the RPG pack to work so I'll be releasing it as a separate asset too. Haven't really thought if I am making the move to the RPG Pack + Dialog System a paid upgrade.
The idea is to give the users a minimum of three functional nodes. A START node to start conversations, a TALK node to casually throw phrases from one character to another, and a DECISION node to, accept decisions from the player. EVERY node will have its own Action/Event system. You'll be able to implement any number of listeners Before the dialogue happens, after the dialogue happens and before user input is given AND after user input.
This leaves room to create some really complex and amazing behaviors especially linked to cinematics as this example video below shows.
After studying several examples online I implemented a strictly Scriptable Object based node editor, and as a result I was able to bring the power of custom editors to node editors as well. Hopefully this turns out to be pretty good!
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Post by spf on Sept 12, 2018 20:27:40 GMT
[EARLY PREVIEW VIDEO ON DIALOG SYSTEM]
A very early preview of the dialog system I have been working on for the RPG Pack. It doesn't necessarily need the RPG pack to work so I'll be releasing it as a separate asset too. Haven't really thought if I am making the move to the RPG Pack + Dialog System a paid upgrade. The idea is to give the users a minimum of three functional nodes. A START node to start conversations, a TALK node to casually throw phrases from one character to another, and a DECISION node to, accept decisions from the player. EVERY node will have its own Action/Event system. You'll be able to implement any number of listeners Before the dialogue happens, after the dialogue happens and before user input is given AND after user input. This leaves room to create some really complex and amazing behaviors especially linked to cinematics as this example video below shows. After studying several examples online I implemented a strictly Scriptable Object based node editor, and as a result I was able to bring the power of custom editors to node editors as well. Hopefully this turns out to be pretty good! Hi! Is it possible to buy just the menu system,loading and saving to my project? invector.proboards.com/thread/1565/holod
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Post by tharindu on Sept 14, 2018 4:27:05 GMT
[EARLY PREVIEW VIDEO ON DIALOG SYSTEM]
A very early preview of the dialog system I have been working on for the RPG Pack. It doesn't necessarily need the RPG pack to work so I'll be releasing it as a separate asset too. Haven't really thought if I am making the move to the RPG Pack + Dialog System a paid upgrade. The idea is to give the users a minimum of three functional nodes. A START node to start conversations, a TALK node to casually throw phrases from one character to another, and a DECISION node to, accept decisions from the player. EVERY node will have its own Action/Event system. You'll be able to implement any number of listeners Before the dialogue happens, after the dialogue happens and before user input is given AND after user input. This leaves room to create some really complex and amazing behaviors especially linked to cinematics as this example video below shows. After studying several examples online I implemented a strictly Scriptable Object based node editor, and as a result I was able to bring the power of custom editors to node editors as well. Hopefully this turns out to be pretty good! Hi! Is it possible to buy just the menu system,loading and saving to my project? invector.proboards.com/thread/1565/holodThe menu is just a sample and not a complete main menu. You can try to utilize the saving and loading Without the other functions, but you'll need to modify a fair bit.
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Post by darknubis365 on Sept 14, 2018 16:38:54 GMT
What were you using btw in this video shooter or melee because i have a camera i dont know where the hell this thing is but i cannot get the cinemachine view in game scene.I even turned off the cameras after searching in the hierarchy but they view stayed there lol
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Post by tharindu on Sept 14, 2018 17:54:04 GMT
What were you using btw in this video shooter or melee because i have a camera i dont know where the hell this thing is but i cannot get the cinemachine view in game scene.I even turned off the cameras after searching in the hierarchy but they view stayed there lol Turning a camera doesn't help with cinemachine. It relies on one camera and a number of virtual cameras you place here and there linked to a cinemachine brain. you can create as many brains and group them. It doesn't matter what version of invector you use. Watch my cinemachine tutorial. There's no other magic besides that
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Post by darknubis365 on Sept 15, 2018 3:16:01 GMT
i did watch thats what im telling u man haha dont make me show you my screen again lmao idk where this camera is i think on some shooter aim or something but i turned all that off and still couldnt find it
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Post by tharindu on Sept 15, 2018 5:04:52 GMT
i did watch thats what im telling u man haha dont make me show you my screen again lmao idk where this camera is i think on some shooter aim or something but i turned all that off and still couldnt find it Afaik there's two cameras on the shooter. The regular camera and one for scope.
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Post by Yort_Draeb on Sept 15, 2018 6:08:20 GMT
My vendor vitemseller item list jumps to the top when i scroll down through the item list. any idea how to fix?
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Post by tharindu on Sept 15, 2018 8:11:54 GMT
My vendor vitemseller item list jumps to the top when i scroll down through the item list. any idea how to fix? May I ask the exact version of unity you're using ? I am on Unity 2018.1.1f1 I don't seem to have any issues.
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Post by kennetha123 on Sept 15, 2018 17:19:42 GMT
hi tharindu , this is great package u give to this community ! by the way i don't have a great skill of code , so i didn't know , is this can set as developed status each time we level up? like every time we level up there a menu to develop attributes in the game.
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