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Post by Yort_Draeb on Sept 15, 2018 18:03:13 GMT
My vendor vitemseller item list jumps to the top when i scroll down through the item list. any idea how to fix? May I ask the exact version of unity you're using ? I am on Unity 2018.1.1f1 I don't seem to have any issues. 2018.2.6f1
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Post by tharindu on Sept 15, 2018 20:15:57 GMT
hi tharindu , this is great package u give to this community ! by the way i don't have a great skill of code , so i didn't know , is this can set as developed status each time we level up? like every time we level up there a menu to develop attributes in the game. You can automatically set trends that will increase certain attributes, for example stamina cost can be reduced when you level up, melee damage can be increased etc, but there's no UI for level up skill selection
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Post by tharindu on Sept 15, 2018 20:16:42 GMT
May I ask the exact version of unity you're using ? I am on Unity 2018.1.1f1 I don't seem to have any issues. 2018.2.6f1 Sorry bud, don't seem to be having an issue with the scrollbars. Unless I got you wrong ? See gif below/ gyazo.com/f5204955f8bcff4ad999443f620e70cd
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Post by Yort_Draeb on Sept 15, 2018 23:34:23 GMT
on the item list when you scroll down does it jump back up on you? thats what its doing on me for just this item list
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Post by tharindu on Sept 16, 2018 4:24:55 GMT
on the item list when you scroll down does it jump back up on you? thats what its doing on me for just this item list Not at all :( and that's from 2018.2.6f Could it be that you've modified the item list code somewhere ?
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Post by Yort_Draeb on Sept 16, 2018 10:40:18 GMT
on the item list when you scroll down does it jump back up on you? thats what its doing on me for just this item list Not at all :( and that's from 2018.2.6f Could it be that you've modified the item list code somewhere ? well it works everywhere else the item list is used. its just on that script where it jumps to the top.
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Post by tharindu on Sept 16, 2018 12:08:33 GMT
Can you try deleting the vItem Seller's editor script class and reimporting it? It's difficult to fix if I can't recreate the issue on this end.
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Post by kennetha123 on Sept 16, 2018 15:13:11 GMT
hello tharindu, thanks for the reply! can i get help to set it up on unity UI? im terrible at scripting tho xD do you use skype or discord? can i add yours if you don't mind? im appreciate for any efforts to help me tho, thanks alot.
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Post by tharindu on Sept 16, 2018 15:40:45 GMT
hello tharindu, thanks for the reply! can i get help to set it up on unity UI? im terrible at scripting tho xD do you use skype or discord? can i add yours if you don't mind? im appreciate for any efforts to help me tho, thanks alot. Hello! kennetha, I am outside today so won't be working. I can catch you tomorrow hopefully. Until then, have you looked at the quick start guide videos below ? www.youtube.com/playlist?list=PL5BmmIn1WRU5BgUhv2OjAz-AOYm1fUah6
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Post by kennetha123 on Sept 16, 2018 15:44:22 GMT
hi , thanks for quick reply ! yes i already watch them , but i'll more interested on character allocation status distribution tho xD
i was guessing on stat allocation when buying these , but after had a look at it i guess there must be a way to create that one with this pack.
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Post by tharindu on Sept 16, 2018 18:04:37 GMT
hi , thanks for quick reply ! yes i already watch them , but i'll more interested on character allocation status distribution tho xD i was guessing on stat allocation when buying these , but after had a look at it i guess there must be a way to create that one with this pack. The stat and experience system hasn't changed much over time, so the older tutorials still apply to the stat system. So here you go. Note that this is one place you can't just get away without coding to achieve more than what's given ;)
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Post by kennetha123 on Sept 16, 2018 21:34:57 GMT
well ima try to learn scripting then :D thanks alot for quick response and tutorial ! I will try to make that one. Cheers!
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Post by game4fun on Sept 23, 2018 9:57:57 GMT
I think it would be great to do for each level the number of points so that the player can throw himself strength dexterity health
1 power is the damage modifier to the weapon 1 Dexterity + Stamina 1 energy + to energy 1 vitality + to life
so that players can choose what to improve ...
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Post by tharindu on Sept 23, 2018 13:14:31 GMT
I think it would be great to do for each level the number of points so that the player can throw himself strength dexterity health 1 power is the damage modifier to the weapon 1 Dexterity + Stamina 1 energy + to energy 1 vitality + to life so that players can choose what to improve ... I don't have a point system other than directly influencing stats. I'll think about changing to a point system if time permits . Actually shadex proposed a similar idea long time back when I was designing the system
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Post by kennetha123 on Sept 23, 2018 13:34:15 GMT
is there any possibility you combine your work with shades and insomnia ? i think you 3 can make great system that people really looking for. xD
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