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Post by pauloxande26 on Nov 10, 2020 17:54:11 GMT
friend I managed to make it work, it only works with the keyboard, when you put it on mobile I think it changes the input and freezes but it is working. you know how do I not lock the mobile?
another question, I have the AI Controller pack, as I add it as BOSS AI, it only accepts SIMPLE AI CONTROLLER
And I'm also not getting vLives to work, it resurrects but the same thing happens, it freezes the mobile, but it doesn't count the lives
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Post by tsuyoiraion on Nov 10, 2020 20:35:27 GMT
friend I managed to make it work, it only works with the keyboard, when you put it on mobile I think it changes the input and freezes but it is working. you know how do I not lock the mobile? another question, I have the AI Controller pack, as I add it as BOSS AI, it only accepts SIMPLE AI CONTROLLER And I'm also not getting vLives to work, it resurrects but the same thing happens, it freezes the mobile, but it doesn't count the lives Yea the system has not been tested with mobile input, as the mobile integration might use a separate locking mechanic than the base system. Currently the rest areas and interactions alike use vEasyLock which makes calls to the melee controller and third person controller to lock their input, it technically should lock everything even if it is mobile but i'd have to take a closer look to know exactly what it's doing. Sorry but IWC is not a part of the FSM AI Template, i suggest you reach out to the Invector team for support on that. As for the vLives issue, the vGameController by default adds a listener to the player which makes it so the player always respawns when dead, however in the documentation i cover how to make a small edit to stop the listener from being added, so vLives controls when and where the player spawns. Here's an example of the current demo scene's Game Controller You also need to make sure your player death events are similar to the demo players events If you don't have these few things setup correctly vLives will not work properly and the system will use the GameController calls to handle respawn.
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Post by tsuyoiraion on Nov 11, 2020 21:57:51 GMT
A new version of IWC has been submitted for approval v0.3 Changelog: 1. Added 2 new components
- vRestMenu - Flexible rest menu
- vEasyTravel - Flexible travel menu with travel options
2. Added 5 new helper scripts
- BodyHolder - Holds the player body mesh/object (for vRebirth)
- EasyDelay - Easily delay showing/hiding objects
- HudHolder - Holds the HUD object for easy referencing *instancing* (for vRestMenu & vEasyTravel)
- vPlayLight_Adjust - Adjust the player light when trigger area entered
- vQuickAnimation - Quickly play an animation with a few calls
3. Added 2 new world setups
- Player light adjust trigger
- Area notification trigger
4. Added 3 new UI setups
- vRestMenu - Allows easy showing, hiding and updating of the rest menu (allowing for lockable/unlockable menu items)
- vEasyTravel - Allows easy showing, hiding and updating of the travel menu and travel options for point to point transfer (allowing for lockable/unlockable areas and locations)
- Area Notification - Shows a notification text when the trigger area is entered.
5. Added Area Notification scripts
- Area Notification (Core, trigger & connector) - Shows notification text
6. Updated menus
- Added new components & helper scripts to top and "Add component" menus
7. New animations
- Added rest animation
- Updated player animator
- Added area notification animations & animator (UI)
8. Updated demo scene
- Updated all rest areas (i.e play animation, adjust menu show, etc.)
- Added new setups (i.e area notification, player light adjust, etc.)
- Added new tutorial texts (i.e explain new setups)
- Added new UI (i.e area notification, rest menu, travel menu, etc.)
- Hid ladder & moving platform
- Added new spawn point (end)
- Added transform indicators to spawn points, trigger areas, etc.
- Removed baked lightmap data
- Changed reflection probe(s) to realtime/on awake
9. New sounds
- Added new sound effects (i.e area notification, travel, etc.)
10. Fixes
- Fixed body jerking with vRebirth when birthing player
11. Misc
- Updated prefabs
- Updated packs
- Updated documentation
V0.3 Video:
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Post by axbaby123 on Nov 11, 2020 22:31:20 GMT
Best Update Yet!! I look forward to putting the a lot of this new update into my game.
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Post by tsuyoiraion on Nov 12, 2020 17:12:27 GMT
Best Update Yet!! I look forward to putting the a lot of this new update into my game.
Thanks! Glad you like the new updates/additions! v0.3 is now released! Get it while it's hot! :P
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Post by pauloxande26 on Nov 13, 2020 19:43:14 GMT
when you enter the travel menu the area switch buttons are highlighted and when you switch from one to the other they remain highlighted and do not update.
when he dies he goes straight to the rebirth and resets the game, he doesn't show up to revive and the travel panel disappears the places where you visited before.
when it resets, if it dies to a boss, the fogwall does not reset to pass again
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Post by tsuyoiraion on Nov 13, 2020 22:08:14 GMT
when you enter the travel menu the area switch buttons are highlighted and when you switch from one to the other they remain highlighted and do not update. when he dies he goes straight to the rebirth and resets the game, he doesn't show up to revive and the travel panel disappears the places where you visited before. when it resets, if it dies to a boss, the fogwall does not reset to pass again I suggest you remove IWC from the project and do a clean import as the new version has breaking changes. I also suggest you read the doc again as there are new changes that need to be made for the new components to work correctly. The rest animation is also included in the doc with a new link to a unity package that holds both fog wall and rest animations. If you are still having trouble, reach out to me on discord so i can help you further.
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Post by tsuyoiraion on Nov 15, 2020 0:31:49 GMT
A new version has been submitted and is waiting approval v0.3.11. vEasyTravel Fixes
- Fixed issue with menu highlights not updating correctly when switching tabs or leaving/returning to the menu
- Fixed issue with menu location highlights when hovering names
- Fixed issue with preview image not updating correctly when switching tabs or leaving/returning to the menu
- Fixed issue with slight body jerk and armor jerk showing during rebirth travel
- Fixed issue with equipment slots fading broken after travel
2. Added 2 helper scripts- vEasyReset - Reset object states (used for demo scene player death)
- vEasyReset_Con - connection to vEasyReset
3. Demo Scene- Fixed issue with 3rd & 4th bonfire/rest areas throwing error if all previous bonfires/rest areas are skipped
- Fixed issue where fog walls did not reset after you died
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Post by tsuyoiraion on Nov 16, 2020 17:37:31 GMT
v0.3.1 is now released!
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Post by tsuyoiraion on Nov 19, 2020 22:53:54 GMT
Invector World Components v0.4+ (Below are new additions that i plan to include in the next update(s)) New Additions:- IWC Save Extension - The save extension allows you to save & load data/values that are utilized by the IWC system(s), this would include things like:
- Rest areas interacted with (i.e you can change bonfire/rest area based on if already interacted with, etc.) - Areas & Locations (i.e unlocked areas previously visited) - Fog walls (i.e for showing after dying to a boss on rebirth, new scene load, etc.) - Fake walls (i.e if a fake wall has already been destroyed/interacted with) - Lives (i.e lives count from vLives) - Rest Menu (i.e which menu items have been unlocked) - Spawn point (i.e last bonfire/rest area visited) - More!
- Stats System - Stats allows your players to custom build their characters based on what kind of stats they choose/upgrade, the stats system will offer a variety of stats to utilize covering the general values (i.e strength, poise, etc.) and possibly allowing for creation & utilization of custom stats.
- Covenants - Similar to covenants from dark souls, this system will allow you to create covenants and have custom actions occur based on joining, upgrading or modify covenant stats. This will also offer the ability to sacrifice/offer specific items to upgrade covenant stats and reward items for reaching covenant stats tiers.
- Adjustable lock on indicator location - Custom position & multiple lock on locations for specific enemies (i.e small, large, etc.)
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Post by tsuyoiraion on Dec 18, 2020 17:59:11 GMT
A new version of IWC has been approved and is now available on the store! v0.4 brings a whole slew of changes, additions and finally, a promo video! (First post has been updated to reflect changes/additions) v0.4 Changelog: Changelog listed on asset store product page (too long to put here)
V0.4 Video:
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Post by axbaby123 on Dec 18, 2020 22:10:48 GMT
I may now be able to get rid of Dialogue System for my save game functionality and just use this instead. Excellent Asset loaded with tons of useful gameplay elements built for Invector. The price is too low for all that We get. Nicely Done!
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Post by tsuyoiraion on Dec 18, 2020 23:39:16 GMT
I may now be able to get rid of Dialogue System for my save game functionality and just use this instead. Excellent Asset loaded with tons of useful gameplay elements built for Invector. The price is too low for all that We get. Nicely Done! Glad you enjoy and thanks for the kind words The price itself will go up to 24.99 after the sale! With the new save system + other new additions and completely re-worked components (i.e boss health, etc.), IWC is definitely starting to expand
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Post by tsuyoiraion on Dec 19, 2020 17:17:14 GMT
This is just a friendly reminder to customers of IWC if you've purchased the asset and have had time to play around with it, please make sure to leave a review on the asset store page, it really helps with getting more sales/customers which supports the continued development of this asset Thanks a bunch!
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Post by tsuyoiraion on Dec 27, 2020 19:03:28 GMT
This is a small game project using IWC systems, showing off it's versatility and a brand new system coming soon!
Item Pickups Manager is a brand new system that allows you to pickup, track and display item pickups you collect in the world. You can setup pickups per area/location, the max amount per location, display total collected per location/in total and more!
The Item Pickups system will be included in the next update of Invector World Components.
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