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Post by tsuyoiraion on Jan 4, 2021 18:06:43 GMT
A new version of IWC has been approved and is now available on the store! v0.5 Changelog: Changelog listed on asset store product page (too long to put here)
V0.5 Video:
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Post by pauloxande26 on Jan 7, 2021 22:56:21 GMT
The other functions are working fine, I only see this error with the AI, they are stuck without reactions but can cause damage to it. it will be possible to use the FSM behavior AI, as it only accepts simple AI
This file appears v_AiMotor.cs: 303 if (! agent.enabled && agent.updatePosition) as being the error
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Post by tsuyoiraion on Jan 8, 2021 16:19:23 GMT
The other functions are working fine, I only see this error with the AI, they are stuck without reactions but can cause damage to it. it will be possible to use the FSM behavior AI, as it only accepts simple AI This file appears v_AiMotor.cs: 303 if (! agent.enabled && agent.updatePosition)as being the error I'm not sure what you did but this does not look like the default setup from my demo scene IWC does not handle or control anything pertaining to the AI functionality other than boss damage, boss death and re-setting a boss's health/position if you die during a fight. FSM is not currently supported
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Post by pauloxande26 on Jan 8, 2021 20:48:52 GMT
friend the problem is in the AI logic, and I'm running the default IWS yes, using unity 2020 Invector 2.5.5 I've done several tests and always the same thing, it may be that you are using a different version, I haven't changed anything, just I changed the codes as you say to do maybe the problem is in the return to position script
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Post by tsuyoiraion on Jan 8, 2021 20:57:51 GMT
friend the problem is in the AI logic, and I'm running the default IWS yes, using unity 2020 Invector 2.5.5 I've done several tests and always the same thing, it may be that you are using a different version, I haven't changed anything, just I changed the codes as you say to do maybe the problem is in the return to position script Then the issue resides with the Invector system or in the way that you edited the scripts, as usual to get better support reach out on the discord channel
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Post by tsuyoiraion on Jan 15, 2021 0:40:47 GMT
The next update for IWC is going to be a big one! Some cool new systems added, compatibility with invector add ons, joystick mouse outside of the inventory and more! IWC v0.6: New Systems: - Complex Menu - Upgraded version of Simple Menu, giving you more features, more options and more control.
- Settings Menu - Change game settings on the fly, pre-built settings menu fully compatible with IWC_Save
- Travel Cam Controller - This allows you to preview, catch and use custom camera position/rotation for travel points, instead of using the facing direction of the camera.
The settings menu controls things such as: - Music, ambience, voice, ui sounds volume
- HUD - visible or not
- Blood - use blood or not
- Subtitles - show subs or not
- Cam X & Y axis - normal or reversed
- Camera rotation speed
- Controller cursor speed
- Controller vibration (meant for custom or 3rd party system)
- Screen Mode - full screen or windowed
- Resolution (i.e 1920x1080 screen resolution)
- Quality - Uses quality settings setup in the "Quality" tab in "Player"
- Gameplay controls - switches based on detected input (key inputs are not customized from here)
The travel cam controller has a custom inspector offering a few options such as: - Preview - Inits a preview of the travel cam position/rotation allowing custom values to be set through the inspector (Auto turns off all canvases, moves player to the spawn point/travel point and creates a preview camera which is handled via the inspector) - Stop - Stops preview and reverts scene back to how it was - Catch - Catches current position/rotation of preview camera, saves it and uses those values to adjust the camera when traveling to that location. New Helpers: - Graphics_Apply - Apply graphics settings set from the settings menu (i.e full screen/windowed, resolution, quality, etc.)
- JoyMouse_Cont - Provides public functions to show/hide the controller/joystick cursor outside of the inventory menu (i.e show when opening menus, hide when closing menus, etc.)
- Settings_Con - Connects calls to Settings Menu
- ItemPickups_Con - Connects calls to Item Pickups Manager
- ComplexMenu_Con - Connects calls to Complex Menu
Changes: - IWC_Save - Added events for OnSave & OnLoad
- IWC_Save - Added data for settings menu
- vEasyLock - Re-worked to have unlock options per lock type and supports invector add ons (i.e climb, swim, zipline, etc.)
- vEasyTravel - Added HUD_StateNoCheck action
- ItemPickups_Collect - Added particle options (i.e plays on pickup, self release *un-parent*)
- vSaveIndicator - Added option to create instance or not (in order to avoid multiple instances)
- vRestMenu - Added events for OnOpen & OnClose
- vRestMenu - Removed "Hide Hud" bool (replaced with HUD_State calls in rest menu events)
- vRestMenu - Added HUD_StateNoCheck action
- IWC_Holders - Changed the HUD_State action to check for Settings
- IWC_Holders - Added new function call, skips Settings check
Demo Scene: - Added Complex Menu
- Added Settings Menu
- Added JoystickMouse for use outside of inventory menu
- Added HUD hiding when opening menus
- Updated scene setups to match new menus & changes
- Updated Event System inputs
- Fixed issue where multiple menus are able to be open at the same time
- Fixed issue where item pickups menu was able to be open at rest areas
- Changed Complex Menu (pause menu) input to "Start/Enter or Return" in order to avoid conflict with inventory menu exit
- Changed inventory menu input for controller to RightStickClick
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Post by pauloxande26 on Jan 15, 2021 1:37:01 GMT
the mobile compatibility is possible now:?
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Post by tsuyoiraion on Jan 15, 2021 2:31:11 GMT
the mobile compatibility is possible now:? IWC doesn't have anything that's not mobile compatible however if you are talking about menu interactions, that would depend on your setup and usage, usually you can touch the screen to mimic mouse clicks, so the controller cursor isn't really necessary.
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Post by tsuyoiraion on Feb 1, 2021 17:18:33 GMT
A new version of IWC has been approved and is now available on the store! v0.6 Changelog: V0.6 Video:
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Post by tsuyoiraion on Feb 5, 2021 18:52:03 GMT
A new version of IWC has been approved and is now available on the store! v0.6.1 Changelog: 1. Issues Fixed:
• IWC_Save - Fixed issue where using the editor UI clear buttons threw errors
• vJoystickMouseInput *Snippets Edit* - Fixed issue where equip & un-equip from inventory no longer worked
• Settings Menu - Fixed issue where tab index did not reset when opening settings menu after first time.
2. Updates:
• IWC_CodeSnippets - Edited to make it easier to insert code
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Post by tsuyoiraion on Feb 12, 2021 17:46:49 GMT
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Post by uberwiggett on Feb 25, 2021 12:01:30 GMT
been away a while! these new system updates are looking great, I'm hoping to get back into unity dev this weekend now I'm finally furnished in my new apartment. I will take a look at how I can integrate my rpg kit with IWC.
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Post by chrisredfield on Apr 30, 2021 4:56:37 GMT
Just a request not sure if possible, but anyway you can get tank controls, and auto aiming as a feature, or a treasure chest for items like re series? thx
Also regrading the 27 player ui in the template, is it supporting by gamepad as well?
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Post by tsuyoiraion on May 3, 2021 3:28:58 GMT
Just a request not sure if possible, but anyway you can get tank controls, and auto aiming as a feature, or a treasure chest for items like re series? thx Also regrading the 27 player ui in the template, is it supporting by gamepad as well? IWC does support the invector cursor via the gamepad, inside and outside of the inventory I'll consider tank controls, etc.
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Post by chrisredfield on May 3, 2021 4:16:05 GMT
Just a request not sure if possible, but anyway you can get tank controls, and auto aiming as a feature, or a treasure chest for items like re series? thx Also regrading the 27 player ui in the template, is it supporting by gamepad as well? IWC does support the invector cursor via the gamepad, inside and outside of the inventory I'll consider tank controls, etc. Good stuff, going to pick it up if it makes it in, thanks for fast reply.
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