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Post by cygnusprojects on May 24, 2020 11:50:22 GMT
Anybody else is experience the swimming add-on isn't working any longer after upgrading to the 2.5.2 Shooter template? For some unknown reason the controller is going into the fall state whenever he hits the water surface, with a strange 'sitting' animation played above the waterface until he reaches the shores again.
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Post by deidrereay on May 24, 2020 17:04:25 GMT
Have not noticed yet...
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Post by cygnusprojects on May 25, 2020 7:02:14 GMT
After hours of pulling out my hairs I was able to fix the issue by completely regenerating my player character with the new shooter character generator. Not the ideal solution though as syncing all components and settings again also takes an hour. But ... glad it's working again.
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bilal
New vMember
Posts: 1
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Post by bilal on May 25, 2020 14:22:11 GMT
After hours of pulling out my hairs I was able to fix the issue by completely regenerating my player character with the new shooter character generator. Not the ideal solution though as syncing all components and settings again also takes an hour. But ... glad it's working again.
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Post by owlandfox on May 28, 2020 14:28:41 GMT
I have swim intergrated and working well. Only issue is that SFX on exit water does not play? Everything looks set correctly?
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Post by hitpp2bob on Jun 17, 2020 15:14:08 GMT
unity assetstore version 1.3, but download is 1.2a?
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Post by newsgames on Jun 25, 2020 22:21:04 GMT
Hi I have some problems with vswimming I have the version invector basic locomotion 2.4.2 and I have version 5.1 vSwimming and it is giving me several problems. How do I solve these problems?
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Post by Invector on Jun 29, 2020 14:31:55 GMT
Hi I have some problems with vswimming I have the version invector basic locomotion 2.4.2 and I have version 5.1 vSwimming and it is giving me several problems. How do I solve these problems? The latest versions are 2.5.2 for the templates and 1.3 for the swimming, your best option would be to update your assets. If you can, 2.4.2 is probably using swimming 1.1.5 just send me a email with your invoice number confirming the purchase and I will send you the package.
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Post by gubwe on Sept 13, 2020 10:11:00 GMT
Hie, jus wanted to ask, does this have deep diving and can you do combat under water?
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jmab
New vMember
Posts: 1
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Post by jmab on Sept 27, 2020 22:56:27 GMT
Hey,I just bought this add-on, and integrated it with a little bit of effort. It's working great now, but thought I'd pass along some feedback:
1) The actionEnter and actionExit bools must be set to true for the vSwimming component for this to work, but as they have [HideInInspector] tags, I'm not sure how they actually get set without commenting out those tags, setting them in the Inspector and re-commenting those tags?
2) I had to add a small delta to WaterRingsEffect() as my water (Crest) has some slight movement and the rings were z-fighting with the tiny waves. Would be good if this was a config option:
var newPos = new Vector3(transform.position.x, waterHeightLevel+0.001f, transform.position.z);
3) For my particular character model (UMA Male Base 2), I had to adjust the Root Transform Position (Y) of the swimIdle animation, otherwise the swimming was at the right height but the treading water (idle) had my character's head as underwater. I noticed that there is a position y offset for the swimmingAbove animation. Obviously this was character-specific, but might be worth mentioning in the notes that this might be necessary.
Very happy with the asset now those minor issues were sorted out.
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bebx
New vMember
Posts: 1
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Post by bebx on Oct 10, 2020 16:15:57 GMT
unity assetstore version 1.3, but download is 1.2a? Same here , just downloaded it with the asset store and it is the 1.2 ver
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eldv
Junior vMember
Posts: 47
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Post by eldv on Nov 9, 2020 10:25:14 GMT
Anybody else is experience the swimming add-on isn't working any longer after upgrading to the 2.5.2 Shooter template? For some unknown reason the controller is going into the fall state whenever he hits the water surface, with a strange 'sitting' animation played above the waterface until he reaches the shores again. I did have this same issue. I ended up having to reimport the tags manager from the welcome screen and that seems to have resolved the issue.
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Post by mrcrowley on Dec 6, 2020 5:47:10 GMT
Anybody else is experience the swimming add-on isn't working any longer after upgrading to the 2.5.2 Shooter template? For some unknown reason the controller is going into the fall state whenever he hits the water surface, with a strange 'sitting' animation played above the waterface until he reaches the shores again. I did have this same issue. I ended up having to reimport the tags manager from the welcome screen and that seems to have resolved the issue. In my project i just need copy the script in addon prefab, and paste in my gameobject.
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Post by skullvez on Dec 10, 2020 19:53:11 GMT
Hello all! Just added this add on and its working great! Using 2018.4 and all updated Invector assets.
I had a question. How would would one add an Oxygen bar?
Sorry if I missed it on this thread. Thank you to all and any in advance and thank you again to Invector Team!
Im looking forward to learning more and passing on the knowledge. (And make a tutorial video after I learn if needed). #thisistheway
Here is my latest work
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Post by tsuyoiraion on Dec 21, 2020 1:14:36 GMT
I just got this and it works pretty good, the only issue i'm seeing is the bubbles or the above water event seems to trigger when i exit the water as well, so the bubbles turn on when i walk out of the water or climb out of the water.
The bubbles do turn off when i swim to the top, so it's odd it triggers again when i exit.
Using the latest version of melee template and swim add on, any thoughts?
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