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Post by sontaichi2 on Jan 10, 2021 23:28:51 GMT
Hey there : ) When you open the inventory while swimming the action kinda brokes. I think it is because of the setlockinput being called onSwimEnter action and onOpenInventory action. I've been trying to fix it but i don't really know how haha, can anyone help me with this? please and thank you
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Post by tsuyoiraion on Jan 11, 2021 1:20:51 GMT
Hey there : ) When you open the inventory while swimming the action kinda brokes. I think it is because of the setlockinput being called onSwimEnter action and onOpenInventory action. I've been trying to fix it but i don't really know how haha, can anyone help me with this? please and thank you Yea the swim lock is different than the locomotion one, you'll have to add a custom lock to the swimming updates and update that when you open a menu. I'll be adding a custom addition for this in the next update of Invector World Components
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Post by gryzenaegile on Jan 27, 2021 6:02:47 GMT
Can somenone tell me how to fix this? the player can not swim and dive.
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Post by Invector on Feb 4, 2021 0:22:56 GMT
Can somenone tell me how to fix this? the player can not swim and dive. go to the menu Invector > Import ProjectSettings
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Post by Strider on Mar 4, 2021 18:08:33 GMT
I just bought the add on and i got this error:
Assets\Invector-3rdPersonController\Add-ons\Swimming\Scripts\vSwimming.cs(108,33): error CS0115: 'vSwimming.SetUpListener()': no suitable method found to override
don't know what it means, i have Third person melee combat 2.5.0a
Thanks
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Post by Strider on Mar 4, 2021 18:59:28 GMT
i restarted Unity and most of the v scripts, third person controller, v comment, animation event... basically everything said it had a problem and needed to be fixed, so i erased the v swimming add-on and everything went back to normal, what's going on?
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Post by Invector on Mar 9, 2021 18:04:25 GMT
i restarted Unity and most of the v scripts, third person controller, v comment, animation event... basically everything said it had a problem and needed to be fixed, so i erased the v swimming add-on and everything went back to normal, what's going on? You're probably using the wrong version, here is the compatibility list: Swimming v1.5 works with 2.5.6 Swimming v1.4 works with 2.5.5 Swimming v1.3 works with 2.5.1 to 2.5.4 Swimming v1.2a works with 2.5.0
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Post by Strider on Mar 10, 2021 3:23:26 GMT
THanks a lot for the respective package! it works perfectly:
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Post by digdugkim on Jul 21, 2021 23:33:53 GMT
Hi.
I am using Swimming v1.5 with 2.5.7. I am having issues with the swim speed. When I starting swimming it works perfectly. But when I swim up/down and then stop, resuming swimming either moves the avatar at a fraction of the original speed or gets just gets stuck in the water. I double checked the box collider but the avatar is within it's defined boundary.
Any ideas?
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Post by manwitch on Jul 22, 2021 2:07:55 GMT
Hi. I am using Swimming v1.5 with 2.5.7. I am having issues with the swim speed. When I starting swimming it works perfectly. But when I swim up/down and then stop, resuming swimming either moves the avatar at a fraction of the original speed or gets just gets stuck in the water. I double checked the box collider but the avatar is within it's defined boundary. Any ideas? I'm having the exact same issue. Have you implemented anything else in to your project or are you on a clean project with just invector? The reason I ask is because I am in the process of implementing dynamic water functions, and I assumed that is why I came across this issue. It would make my day if it's something besides that because I can't seem to fix it. I did notice that the material goes to max friction on the capsule collider, when I stop swimming, but I can't find where that is getting assigned.
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Post by manwitch on Jul 22, 2021 16:47:03 GMT
OK, so I went ahead and started a clean project with only the third person shooter and the swimming addon (both the newest versions) on unity 2020 lts (also newest version).
I went to the swimming demo scene and, yea, if you swim with the character every thing is fine but if you stop and tread water either above or below water the character will no longer move forward, or if it does it is very slow.
So maybe @invector can help out with this one.
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Post by fs2kss on Jul 25, 2021 3:29:30 GMT
OK, so I went ahead and started a clean project with only the third person shooter and the swimming addon (both the newest versions) on unity 2020 lts (also newest version). I went to the swimming demo scene and, yea, if you swim with the character every thing is fine but if you stop and tread water either above or below water the character will no longer move forward, or if it does it is very slow. So maybe @invector can help out with this one. I have same issue. after 5 seconds swim idle at the water surface, the character doesn't move forward. I want to fix this. I want to see fish moving underwater for a long time.
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Post by manwitch on Jul 26, 2021 18:03:12 GMT
@invector, any ideas?
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pixchel
New vMember
Servant de Lord Chaton
Posts: 6
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Post by pixchel on Jul 26, 2021 22:13:42 GMT
Try to add this in vSwimming.cs , it work for now...
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Post by manwitch on Jul 27, 2021 13:12:24 GMT
Try to add this in vSwimming.cs , it work for now...
Thanks!
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