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Post by spf on Aug 2, 2018 10:16:37 GMT
the author of the asset, you can write here WalledCityInfotech@gmail.com Thank you for the suggestion but I was posting here in the forum in hopes of getting a bit of community help since it seems as though the developer last replied to this thread in April of 2018 and I am guessing that I am not the only one who is wondering if he is still providing support for it's integration into Invector. as I understand the author was going to do the update invector.proboards.com/post/13365/thread
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Post by tharindu on Aug 2, 2018 11:56:58 GMT
the author of the asset, you can write here WalledCityInfotech@gmail.com Thank you for the suggestion but I was posting here in the forum in hopes of getting a bit of community help since it seems as though the developer last replied to this thread in April of 2018 and I am guessing that I am not the only one who is wondering if he is still providing support for it's integration into Invector. hamzah FYI mate
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Post by drongophat on Aug 17, 2018 5:42:15 GMT
so ive had success with everything but one thing. when i run into the save trigger it will not show, no matter what i do... even the demo scenes with demo character wont work with save trigger. what other ways may i sort this out? - ive tried combining play maker trigger to force it open but still no luck. - tried attaching it to main menu area when i press "esc" which will show it in a way i like, but the saving and location becomes nothing but a blank save.
please help somebody. literally the only thing in the way of being able to actually conjure up a game.
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Post by hamzah on Aug 31, 2018 18:16:03 GMT
so ive had success with everything but one thing. when i run into the save trigger it will not show, no matter what i do... even the demo scenes with demo character wont work with save trigger. what other ways may i sort this out? - ive tried combining play maker trigger to force it open but still no luck. - tried attaching it to main menu area when i press "esc" which will show it in a way i like, but the saving and location becomes nothing but a blank save.
please help somebody. literally the only thing in the way of being able to actually conjure up a game.
Hi, very sorry for the late reply, please send me the screenshot at walledcityinfotech@gmail.com
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aymn
Junior vMember
Posts: 38
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Post by aymn on Oct 7, 2018 0:15:09 GMT
spf , chrisredfield and the other users of EMM, guys, until the update hits the asset store from hamzah it is so simple for you to fix this yourself. An integration is always a hard thing to maintain so appreciate if you guys could wait for the developer to release his integration. From my experience these are the namespace replacements you need to fix those errors. Replace the older namespace with the new namespaces below Invector.ItemManager = Invector.vItemManager Invector.CharacterController = Invector.vCharacterController Invector.CharacterController.Actions = Invector.vCharacterController.vActions For camera class related issues add Invector.vCamera For AI class issues add Invector.vCharacterController.AI For Melee class issues add Invector.vMelee For Shooter class issues add Invector.vShooter i didn't understand what to do ... sorry i have no knowledge in coding For camera class related issues add Invector.vCamera For AI class issues add Invector.vCharacterController.AI For Melee class issues add Invector.vMelee For Shooter class issues add Invector.vShooter i got these errors : Assets/EasyMainMenu/EMM Integrations/Invector Integration/Invector Integration/EndScreen.cs(44,51): error CS1061: Type `Invector.vCharacterController.vMeleeCombatInput' does not contain a definition for `lockCamera' and no extension method `lockCamera' of type `Invector.vCharacterController.vMeleeCombatInput' could be found. Are you missing an assembly reference? Assets/EasyMainMenu/EMM Integrations/Invector Integration/Invector Integration/RetrieveCurrentItems.cs(49,78): error CS0272: The property or indexer `Invector.vHealthController.currentHealth' cannot be used in this context because the set accessor is inaccessible Assets/EasyMainMenu/EMM Integrations/Invector Integration/Invector Integration/RetrieveCurrentItems.cs(49,78): error CS1540: Cannot access protected member `Invector.vHealthController.currentHealth.set' via a qualifier of type `Invector.vCharacterController.vThirdPersonController'. The qualifier must be of type `EMM_Integration.RetrieveCurrentItems' or derived from it I hope someone upload the compiled scripts
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Post by hamzah on Oct 7, 2018 4:38:28 GMT
I hope someone upload the compiled scripts You want to pirate the asset??
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aymn
Junior vMember
Posts: 38
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Post by aymn on Oct 7, 2018 11:02:06 GMT
I hope someone upload the compiled scripts You want to pirate the asset?? hahaha Of course no I don't want to pirate the asset >>> its all about the integration scripts I didn't know how to get it working with the last shooter template 1.2.3 >>> I didn't ask to upload the whole asset.
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Post by tharindu on Oct 7, 2018 13:25:01 GMT
aymn Sorry man but harsh reality is if you're serious about making a game, you need to learn some basic scripting. That error is quite straightforward and the fixes I asked you to do were very simple ones. No idea what else I can tell you to fix them.
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Post by hamzah on Oct 7, 2018 15:38:16 GMT
aymn Sorry man but harsh reality is if you're serious about making a game, you need to learn some basic scripting. That error is quite straightforward and the fixes I asked you to do were very simple ones. No idea what else I can tell you to fix them. Dude, I hope you can understand the reality of being a dev, a person once arguing over why my uzAI asset is not working, I provided him support for like an hour over emails then I asked him, although I was sure that this can't be the reason, but I still asked him that.... Did you baked the nav mesh? And he said, oops!
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aymn
Junior vMember
Posts: 38
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Post by aymn on Oct 7, 2018 17:01:38 GMT
aymn Sorry man but harsh reality is if you're serious about making a game, you need to learn some basic scripting. That error is quite straightforward and the fixes I asked you to do were very simple ones. No idea what else I can tell you to fix them. u r absolutely right I should learn some basic scripting knowledge but I have tried and for now have no time to learn scripting that why I use playmaker extensively because its doesn't required scripting knowledge just u should know the function of the node. Regarding EMM integration I changed the namespace with the new ones but what I didn't understand where exactly I should add >>> For camera class related issues add Invector.vCamera For AI class issues add Invector.vCharacterController.AI For Melee class issues add Invector.vMelee For Shooter class issues add Invector.vShooter
thank u any way
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Post by tharindu on Oct 7, 2018 19:03:50 GMT
aymn Sorry man but harsh reality is if you're serious about making a game, you need to learn some basic scripting. That error is quite straightforward and the fixes I asked you to do were very simple ones. No idea what else I can tell you to fix them. Dude, I hope you can understand the reality of being a dev, a person once arguing over why my uzAI asset is not working, I provided him support for like an hour over emails then I asked him, although I was sure that this can't be the reason, but I still asked him that.... Did you baked the nav mesh? And he said, oops! That's the worst half. People who don't know how to script are better than the confident bunch who believe they've covered their grounds but have not. I ran into one such guy only a few weeks back. Hated dealing with the fellow.
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Post by drongophat on Oct 10, 2018 4:26:34 GMT
Same Here
Assets/EasyMainMenu/EMM Integrations/Invector Integration/Invector Integration/Invector Integration/RetrieveCurrentItems.cs(50,63): error CS1540: Cannot access protected member `Invector.vHealthController.currentHealth.set' via a qualifier of type `Invector.vCharacterController.vThirdPersonController'. The qualifier must be of type `EMM_Integration.RetrieveCurrentItems' or derived from it
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Post by Frosted Brain on Jan 1, 2019 21:58:18 GMT
How would I get the character select to load a custom Invector character controller prefab in a selected scene? Thanks
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Post by rolfy on Apr 4, 2019 6:04:12 GMT
Enough is enough I purchased this asset well over a year ago and it has NEVER worked with Invector. This thread should be removed before anyone else wastes time and money. I am royally pissed at the moment since the dev seems to ignore any questions or reviews on his product relating to Invector integration. A year should be long enough for anyone to fix/update their shit. If the dev wants folks to 'fix' it themselves he should make that clear in the product description instead of condescending remarks over their ability to do so, demo scenes etc should work out of the box...period....thats what people pay for. Speaking of price it is now actually $20 on the asset store nothing prmanent about the thread title and just another indicator of how the dev keeps up with things around here. It looks like plenty of folks are happy with it but simply hasn't worked with Invector in a long time, I will be more careful in future with promised asset integration around here from now.. The Invector integration demo is from Oct 18, 2017 and still referred to on product asset page, might have worked then but long time since.
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Post by sjl on Apr 4, 2019 7:07:14 GMT
Enough is enough I purchased this asset well over a year ago and it has NEVER worked with Invector. This thread should be removed before anyone else wastes time and money. I am royally pissed at the moment since the dev seems to ignore any questions or reviews on his product relating to Invector integration. A year should be long enough for anyone to fix/update their shit. If the dev wants folks to 'fix' it themselves he should make that clear in the product description instead of condescending remarks over their ability to do so, demo scenes etc should work out of the box...period....thats what people pay for. Speaking of price it is now actually $20 on the asset store nothing prmanent about the thread title and just another indicator of how the dev keeps up with things around here. It looks like plenty of folks are happy with it but simply hasn't worked with Invector in a long time, I will be more careful in future with promised asset integration around here from now.. The Invector integration demo is from Oct 18, 2017 and still referred to on product asset page, might have worked then but long time since.
I understand your frustrations take a deeeeeeep breathe and scream in a bucket (makes screaming louder) and relax a bit... All joking aside.... I'm not the creater of this add-on but some things you could try despite your point clearly made and agreed with.... Things I did to get it working with the latest version was changing the using and namestates of the character controler and camera... Worked for me have you tried that? Also check and see if it might be a unity version issue... That's some of the things I ran into when I first got the add-on.... But also take in consideration that the original creater could be tied up in his own projects or something in real life... Same thing happened with the all vehicles add-on was abandoned by it's creator for what ever the reason may be... I'm trying to resurrect it.. it's about 80% done with coding,bugs,work arounds, besides im also creating new highly detailed customizable vehicles for it as well That will be free as it was originally released as... despite all the work I have put into it with my own models ect... Then what ever issues occurred after I release it will be up to the community to fix..Then back to my own projects... My point is don't take it as some much as a slap in the face but, more like a community challenge to bring back awesome addons... Hope maybe my suggestions of what to try may fix your issue Best of luck my friend
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