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Post by rolfy on Apr 4, 2019 9:58:28 GMT
Yeah thanks for that advice, bucket helped a bit I have tried to fix the name spacing myself and was finding for every error I fixed I ran into four more and it was getting more and more frustrating, I do however stand by my rant that this asset should no longer be supported on this board as it a long time since it stopped working with Invector and the dev's support and silence is deafening. He has been updating this to integrate with other controllers and systems and completely ignored Invector so it's not as if he has other things to do. I don't like to rant at an asset dev and fully aware how rl etc can tie you up but this has been a ridiculously long time. I feel ripped off and as a media developer myself I wouldn't pull this shit on customers. he needs to either state it is no longer supported or fix it.
I have also noted that in the past when someone criticizes him he jumps right on to berate in defense instead of acknowledging the error and fixing it so I expect a rant back instead of a fix but thats fine I can vote with my wallet when it comes to future purchases. And I am within my rights to warn others against purchasing a non working unsupported asset.
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Post by sjl on Apr 4, 2019 10:27:48 GMT
Yeah thanks for that advice, bucket helped a bit I have tried to fix the name spacing myself and was finding for every error I fixed I ran into four more and it was getting more and more frustrating, I do however stand by my rant that this asset should no longer be supported on this board as it a long time since it stopped working with Invector and the dev's support and silence is deafening. He has been updating this to integrate with other controllers and systems and completely ignored Invector so it's not as if he has other things to do. I don't like to rant at an asset dev and fully aware how rl etc can tie you up but this has been a ridiculously long time. I feel ripped off and as a media developer myself I wouldn't pull this shit on customers. he needs to either state it is no longer supported or fix it.
I have also noted that in the past when someone criticizes him he jumps right on to berate in defense instead of acknowledging the error and fixing it so I expect a rant back instead of a fix but thats fine I can vote with my wallet when it comes to future purchases. And I am within my rights to warn others against purchasing a non working unsupported asset.
Glad the bucket helped lol... Like I said I understand your frustrations especially it's a paid add-on and seen what you stated the price hike in the asset store... That maybe due to it's intergration for other controllers... Now if it was a "free" add-on and abandoned it's more understandable to be eventually abandoned... Have you directly emailed the dev concerning the support/update of the add-on? (Sorry to asks not sure what avenues of contact you tried) But for the errors after fixing one thing and another... Same went for the vehicle add-on until I was able to narrow down the irritating ones by commenting those lines out so in case I might need them later for what ever reason... It's like a needle in a haystack I know it's troublesome... But that's the life of a dev I guess fixing others mistakes but gives us a chance to build upon and knowledge to do our own version... But when the show down starts let me know in advance so I can get the Vpopcorn ready to sell... Popcorn pricing: Unity size bucket $7.99 Invector size bucket $14.99 And don't for get your V3d glasses $8.99 To make that font pop off your screen
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Post by william618 on Sept 12, 2019 5:33:39 GMT
Enough is enough I purchased this asset well over a year ago and it has NEVER worked with Invector. This thread should be removed before anyone else wastes time and money. I am royally pissed at the moment since the dev seems to ignore any questions or reviews on his product relating to Invector integration. A year should be long enough for anyone to fix/update their shit. If the dev wants folks to 'fix' it themselves he should make that clear in the product description instead of condescending remarks over their ability to do so, demo scenes etc should work out of the box...period....thats what people pay for. Speaking of price it is now actually $20 on the asset store nothing prmanent about the thread title and just another indicator of how the dev keeps up with things around here. It looks like plenty of folks are happy with it but simply hasn't worked with Invector in a long time, I will be more careful in future with promised asset integration around here from now.. The Invector integration demo is from Oct 18, 2017 and still referred to on product asset page, might have worked then but long time since.
It works perfectly fine with invector. It just needs to solve few basic issues to work.. like adding a v to the invector namespace and to comment 2 lines of code.. of course if you dont add the scene to the build setting its not gonna work..
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Post by spf on Sept 25, 2019 19:18:37 GMT
Good evening! Can you make a video instruction?
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Post by gubwe on Sept 28, 2019 23:10:12 GMT
Enough is enough I purchased this asset well over a year ago and it has NEVER worked with Invector. This thread should be removed before anyone else wastes time and money. I am royally pissed at the moment since the dev seems to ignore any questions or reviews on his product relating to Invector integration. A year should be long enough for anyone to fix/update their shit. If the dev wants folks to 'fix' it themselves he should make that clear in the product description instead of condescending remarks over their ability to do so, demo scenes etc should work out of the box...period....thats what people pay for. Speaking of price it is now actually $20 on the asset store nothing prmanent about the thread title and just another indicator of how the dev keeps up with things around here. It looks like plenty of folks are happy with it but simply hasn't worked with Invector in a long time, I will be more careful in future with promised asset integration around here from now.. The Invector integration demo is from Oct 18, 2017 and still referred to on product asset page, might have worked then but long time since.
It works perfectly fine with invector. It just needs to solve few basic issues to work.. like adding a v to the invector namespace and to comment 2 lines of code.. of course if you dont add the scene to the build setting its not gonna work.. Which 2 lines of code?
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Post by william618 on Sept 29, 2019 16:29:06 GMT
It works perfectly fine with invector. It just needs to solve few basic issues to work.. like adding a v to the invector namespace and to comment 2 lines of code.. of course if you dont add the scene to the build setting its not gonna work.. Which 2 lines of code? When you install the invector EMM Integration then you can add the v to the invector namespace to fix most of issues. After that there still 2 errors. You just have to comment the related lines. Then it will compile. Don't forget to add the MainMenu and the Loading Scene to the build. Like this I can't remember which lines I have commented. But it is really not a big deal to make it work with Invector. I have as well integrated both EMM and Invector with the Dialogue System Package. Like this I can use the saving system of the Dialog System. It works really super smoothly and so easy to setup.
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Post by gubwe on Sept 29, 2019 22:30:55 GMT
okay will check it out
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Post by gubwe on Sept 30, 2019 22:10:21 GMT
Hey thanks it worked. havent tested it with weapons abut the basics of saving and loading are working will keep you posted
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Post by william618 on Oct 1, 2019 5:13:56 GMT
Hey thanks it worked. havent tested it with weapons abut the basics of saving and loading are working will keep you posted Nice that you could make it work! I know that all saving triggers etc. work but me I integrated them with the saving system of the dialog system. Because it has some more advanced saving features. I give you here under the link of the thread that I opened to solve the integration between these 3 assets (invector, EMM and the dialog system). In this thread the Pixelcrushers dev had done a downloadable example that could help me to solve all my issues. Let me know if you have some other questions about the integration of EMM. Maybe I can help you because I spent some time on it these last days. www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=2566
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Post by gubwe on Oct 1, 2019 22:21:41 GMT
Hey thanks it worked. havent tested it with weapons abut the basics of saving and loading are working will keep you posted Nice that you could make it work! I know that all saving triggers etc. work but me I integrated them with the saving system of the dialog system. Because it has some more advanced saving features. I give you here under the link of the thread that I opened to solve the integration between these 3 assets (invector, EMM and the dialog system). In this thread the Pixelcrushers dev had done a downloadable example that could help me to solve all my issues. Let me know if you have some other questions about the integration of EMM. Maybe I can help you because I spent some time on it these last days. www.pixelcrushers.com/phpbb/viewtopic.php?f=3&t=2566hie, okay will check it out, my game dosent have a lot of advanced stuff, jus the basic position, inventory and health etc. im using cutscences and voice overs but maybe i might be tempted to dry out the dialog system
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Post by Invector on Nov 14, 2019 14:42:54 GMT
I received an email from a customer of this asset saying that the creator of this asset will no longer support this integration so I'm adding [Deprecated] to the title so nobody else purchased the asset if it's expecting to use with our system out of the box.
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Post by gubwe on Dec 2, 2019 8:49:22 GMT
hie does anyone know how to get the cursor to pop up when you press the escape key to bring up the pause menu? i've managed to get the asset to work with invector but when i press escape the pause menu appears but no cursor to make selections. also does anyone know how to get the quality settings to work in the menu
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Post by gubwe on Jan 22, 2020 0:19:01 GMT
hie does anyone know how to get the cursor to pop up when you press the escape key to bring up the pause menu? i've managed to get the asset to work with invector but when i press escape the pause menu appears but no cursor to make selections. also does anyone know how to get the quality settings to work in the menu nevermind i figured it out. took me 2hrs lol but i finally got it
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Post by sjl on Jan 22, 2020 0:38:46 GMT
hie does anyone know how to get the cursor to pop up when you press the escape key to bring up the pause menu? i've managed to get the asset to work with invector but when i press escape the pause menu appears but no cursor to make selections. also does anyone know how to get the quality settings to work in the menu nevermind i figured it out. took me 2hrs lol but i finally got it Was you able to get it to show in a game build? I was able to get it to show in the main menu in build but not the pause menu...
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Post by gubwe on Jan 22, 2020 22:45:42 GMT
nevermind i figured it out. took me 2hrs lol but i finally got it Was you able to get it to show in a game build? I was able to get it to show in the main menu in build but not the pause menu... yes, i got it to show in the pause menu (in build). in the UIController script add:
Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false;
*add those lines after line 78 of the UIController script. so they will be on line 79 and 80 respectively. this will make the cursor show up and move when u press escape to open the pause menu. to hide the cursor again when you press resume or escape add:
Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false;
* add those lines after line 116 of the UIController script so they will be on line 117 and 118 respectively.
the same lines of code also apply on the save script (savegametrigger) add:
Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false;
add that after line 70 of the samegametrigger script so they will be on line 71 and 72. this will unlock the cursor and allow it to move when you enter the save game trigger.
however to hide the cursor when you press back in the save game window you need to add:
Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false;
*to the savegameui sript after line 117.
i dont use the end pot trigger so i never checked it out but im sure the same lines of code apply.
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