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Post by jrackley on Dec 9, 2016 0:45:03 GMT
That is sweet! Cant wait for that to become available!
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Post by Chronicman on Dec 9, 2016 1:01:59 GMT
Thx jrackley, hopefully it wont take me long. I just fixed the jittery turning I think. I used the walk animation instead of the turn 90 and it seems to work well. I'm having some difficulty with the logic for having all 3 types going at once.... hrm ponders???
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Post by Chronicman on Dec 9, 2016 4:38:13 GMT
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Post by Chronicman on Dec 9, 2016 5:35:31 GMT
Need a better method of targeting but still cool!
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Post by Chronicman on Dec 9, 2016 5:48:24 GMT
Just need to make all 3 types work as one if the user wish's then test on other models. I have a giant worm, reaper and a earth titan. Ill fine tune it after that and upload to unity.
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Post by uberwiggett on Dec 9, 2016 6:06:49 GMT
holy crud! Using toxic area for projectile splash damage, that is genius!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 9, 2016 10:47:27 GMT
Please tell me it's free? 😍😍😍
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Post by Chronicman on Dec 9, 2016 16:18:40 GMT
Please tell me it's free? 😍😍😍 Sorry llink this asset will be a payed asset. Just to clear some things up, this generic AI only requires only Invector to work Emerald AI has NOT been used.Every thing else has been coded by my self and title images have been made by dreadlord. I have used s features from invector vMeleeManager vCharacter and Damage script so they can transfer damage between each other. I still need to see if I can get way points to work.
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Post by claudius on Dec 9, 2016 18:52:34 GMT
Will it be part of your Rpg pack, or an separate asset?
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Post by Chronicman on Dec 9, 2016 19:16:58 GMT
So for for the AI flying I made 3 reasons to choose from: #1 Flee, to get away from the player(if the player has been in the melee range for a certain amount of time). #2 Health, The AI will fly into the air to regenerate health. #3 Tactical, The AI will gain tactical advantage in the air and attack for a certain amount of time.
you have already seen the attacking so here is the fleeing.
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Post by Chronicman on Dec 9, 2016 21:00:03 GMT
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Post by Chronicman on Dec 9, 2016 21:06:25 GMT
Will it be part of your Rpg pack, or an separate asset? It will be separate but you could still use them both together.
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Post by Chronicman on Dec 11, 2016 3:31:05 GMT
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Post by Chronicman on Dec 11, 2016 3:52:57 GMT
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Post by Chronicman on Dec 12, 2016 21:43:07 GMT
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