batman
Junior vMember
Posts: 30
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Post by batman on Sept 6, 2016 17:02:10 GMT
I have a few assets I want to use that dont seem to animate smoothly when changed to humanoid. Is it possible to still use the 3rdparty controller without changing my character to humanoid?
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Post by Chronicman on Sept 22, 2016 4:10:29 GMT
I have a few assets I want to use that dont seem to animate smoothly when changed to humanoid. Is it possible to still use the 3rdparty controller without changing my character to humanoid? Invectors system is base off humanoid animations, with a bit of effort interfering here are some other assets that could be used for generic monster types. PlyGame and emerald AI.
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Deleted
Deleted Member
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Post by Deleted on Dec 4, 2016 4:00:21 GMT
good question, wrong thread, in roadmap thread, if Invector could support Monster-like creatures as bosses.
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Post by Chronicman on Dec 4, 2016 15:56:35 GMT
I was thinking after I'm done the RPG pack and fixed the saving add-on to support it I will build a bridge from emerald AI to Invector so people can have 4 legged creatures.
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Deleted
Deleted Member
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Post by Deleted on Dec 4, 2016 17:03:00 GMT
Sweet!
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Post by Chronicman on Dec 6, 2016 20:35:31 GMT
This is in no where complete but I have started the generic AI.
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Post by dreadlord on Dec 6, 2016 23:21:04 GMT
Everybody wants to fight against blue rhinos :-D
This is for the EmeraldAI bridge?
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Post by Chronicman on Dec 6, 2016 23:31:10 GMT
Hey hes free so I'm gonna kill him over and over and over again, Its a pretty good model though. Well I decided to try make my own movement first, I tried along time its actually the reason why I bought Invector in the first place. AI is a pain in the neck, I kinda wanted to give it another attempt but yes its for that add-on. Its come along way since that video but still basic.
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Post by Chronicman on Dec 7, 2016 20:24:15 GMT
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Deleted
Deleted Member
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Post by Deleted on Dec 8, 2016 1:37:31 GMT
I want this, I hope it's free :D
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Post by Chronicman on Dec 8, 2016 3:52:41 GMT
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Post by Chronicman on Dec 8, 2016 19:58:01 GMT
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Post by begproductions on Dec 8, 2016 20:31:33 GMT
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Post by uberwiggett on Dec 8, 2016 22:20:27 GMT
So to clear up, is this some sort of integration with emerald ai or is it just replacing animations in the anim controllers?
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Post by Chronicman on Dec 8, 2016 23:35:59 GMT
I was gonna do emerald AI because I was concerned I wouldn't be able to make the movement smooth enough but the only problem so far is matching the turn anim's with the game objects rotation. I custom made a generic AI script and own controller, This new add-on should be able to preform a few modes for generic models. It can either fly, melee and range attack or all at the same time providing you have the animations. I even got it flying and attacking now it looks bad ass. This is still in the early stages and I still not sure how smooth I can get this but its looking quite promising so far. Ill keep uploading videos as I go along and do some other models to show what it can do.
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