I love this asset. I am having one challenge with platforms. In the demo, the cylinder goes up and then over and down. If the character climbs the cylinder to the top while it is going up, the character pops up into the sky instead of standing on the top. This does not happen if I climb to the top while the cylinder is moving horizontally.
Does anyone know how to fix this? I have an idea for a level that would be cooler if I could jump up to a rising platform and pull my character up while it is moving up.
Adding to some of the questions above; I think the FreeClimb ability is great, but it needs a bit of an update. An option to control climb speed and jump speed separately would already be a great improvement (meaning both could be adjusted in horizontal and vertical directions separately).
I noticed that while climbing, head tracking is not working. Would be cool to have this option as well. Another thing is camera state; it appears that limit values set on the x-axis are influenced by the rotation of the object being climbed, resulting in funky camera behaviour.
Was also wondering if there would be an update/expansion to the whole climbing system in the near future? Ledges, jump calculation, etc. All the good stuff
So, I cannot get the - Climb Stamina Cost - to work at all. Jump Climb Stamina cost works fine. As does all other forms of stamina drain but I can not get the character to lose stamina when climbing no matter what I tweak. Everything else works great it’s just this one function I can’t get working. Getting slightly frustrated so if anyone could shed some light on what my issue might be I would really appreciate it. Thank you.
When I spawn a character with the GameController_Example I get the following error:
NullReferenceException: Object reference not set to an instance of an object Invector.vCharacterController.vActions.vFreeClimb.OnAnimatorMove () (at Assets/Invector-3rdPersonController/Add-ons/FreeClimb/Scripts/vFreeClimb.cs:644)
I solved this error by changing the Start method in vFreeClimb to an Awake method.