I love this asset. I am having one challenge with platforms. In the demo, the cylinder goes up and then over and down. If the character climbs the cylinder to the top while it is going up, the character pops up into the sky instead of standing on the top. This does not happen if I climb to the top while the cylinder is moving horizontally.
Does anyone know how to fix this? I have an idea for a level that would be cooler if I could jump up to a rising platform and pull my character up while it is moving up.
We actually created a new method to climb with better precisium for the ladder, we will implement this concept into the FreeClimb as well for the next update.
-added handtarget -copied over VFreeClimb script from demo char -set the new handtarget reference on the script on my char -also set the events to switch on/off the VMeleeCombatInput
It is nearly perfect.. but my char seems to climb upwards-ish even when I am pressing left or right only. Doesn't climb down at all...
-tried playing around with the capsulecollider -moving around the handtarget
Adding to some of the questions above; I think the FreeClimb ability is great, but it needs a bit of an update. An option to control climb speed and jump speed separately would already be a great improvement (meaning both could be adjusted in horizontal and vertical directions separately).
I noticed that while climbing, head tracking is not working. Would be cool to have this option as well. Another thing is camera state; it appears that limit values set on the x-axis are influenced by the rotation of the object being climbed, resulting in funky camera behaviour.
Was also wondering if there would be an update/expansion to the whole climbing system in the near future? Ledges, jump calculation, etc. All the good stuff
Last Edit: Oct 2, 2020 15:15:51 GMT by proboardharry
So, I cannot get the - Climb Stamina Cost - to work at all. Jump Climb Stamina cost works fine. As does all other forms of stamina drain but I can not get the character to lose stamina when climbing no matter what I tweak. Everything else works great it’s just this one function I can’t get working. Getting slightly frustrated so if anyone could shed some light on what my issue might be I would really appreciate it. Thank you.
When I spawn a character with the GameController_Example I get the following error:
NullReferenceException: Object reference not set to an instance of an object Invector.vCharacterController.vActions.vFreeClimb.OnAnimatorMove () (at Assets/Invector-3rdPersonController/Add-ons/FreeClimb/Scripts/vFreeClimb.cs:644)
I solved this error by changing the Start method in vFreeClimb to an Awake method.
Hey Guys, i'm trying to use this to climb a skinned mesh, its working but when the character is climbing only the hands follow the skinned mesh position, the body dont. Can someone point me a way i can update the player position? I saw that everytime i move my character it updates the position, but not if the character is climbing idle
I'm facing a problem with invector Climb addon...How can i add this addon on Shooting template player It is working fine on basic locomotion but not working with shooter player please can you give me solution of this
I'm facing a problem with invector Climb addon...How can i add this addon on Shooting template player It is working fine on basic locomotion but not working with shooter player please can you give me solution of this
What seems to be the problem? can you record a small clip showing the issue?