Well, right now my target date to send it all to Unity is March 21st... Which is in two weeks! But I still have to complete the user guide and this demo game. So it may take a little while longer. I think a month is more than enough to do all of this. I don't know how long Unity will take to review the whole thing, that is the unknown factor.
they took 21 days to approve the Basic LITE, so... be aware that they are very slow not to mention that if they not approve your package for some reason, it takes another week or so to review the next draft
Hey Invector Administrator! :D Thanks for giving me more details about Unity's approval process! Out of curiosity, do you remember how long Unity took to review the Melee Template pack? There is a lot of code for the Dungeon Master, so I suppose I won't expect a reply within a month.
I'm not sure if they review your code to much... I think they do a quick look at how it works and if you have any files that they don't like lol if I remember correctly the first time we ship the Basic Locomotion, they complain about a .jpeg file that we have... and they prefeer png or something (lol) it's a long time ago, I may not be correct but I do remember that they complain about something very silly
Yeah but that was ages ago, I really don't know how they are reviewing the asset today... all I know is that it takes forever, even when you need to upgrade a package version, takes like 1 week or more
awesome!!!!!! keep up the good work vincent . One question I have vincent , how do you find inspiration for doing a asset or a idea to help people? ive been meaning to make assets for devs, haven't got a chance to work on assets, but I dont know what devs would need, i wish though lol
@zeldalink33: Actually, I'm not looking for asset ideas! Here is what happened.
I wanted to create a game. I made a plan for the game, split it in big modules, etc. One of these modules was: procedural level creation. At first, I wanted to use an asset from the asset store to do it, but I tried some and they weren't doing what I wanted. So I started working on my own level generator in the context of my game. After a while I realized that my level generator was looking very good, had a lot of nice features and very good performance. So I extracted the level generator code from my game, put my game on hold for a while and started a new project only for the level generator... And the Dungeon Master was born!
I have a couple of other assets ideas that pretty much appeared in my mind through the same process: 1- Hey, I need to this this! 2- Okay, well, what's available to do it? 3- Either nothing or nothing that fits closely enough. 4- Hey, I will do it myself! 5- Looking good, let's turn this into an asset!
suitably impressed! It's actually a solid game, with a start, a goal and a finish! I even went and put on a super huge map, and played through discovering you had items and a map etc, which was awesome!
I'd be very interested to see how to integrate this into a template with quests and enemies, could easily make a mobile game that spawns randomised dungeons to progress your character through. Fantastic work, will keep this on my radar.