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Post by vincent on Mar 18, 2017 15:58:08 GMT
Thanks uberwiggett! That's the whole point of the Dungeon Master! It should be pretty easy to integrate it with a quest systems and enemies. When you generate a dungeon, you can't be sure which items, enemies or quests will show up: you get a different experience everytime. 
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Post by dreadlord on Mar 18, 2017 16:23:55 GMT
So, balls to the wall: WHEN can i buy it? 😁
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Post by vincent on Mar 19, 2017 13:30:18 GMT
dreadlord: I finished writing the documentation yesterday. I will submit the Dungeon Master to Unity this week. 
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Post by vincent on Mar 25, 2017 0:52:30 GMT
I just submitted the package to Unity for review! The user guide is also available on the Chivalrous Games website, so you can already dig in and get ready to create your first dungeons.
By the way the User Guide is big: 81 pages. It has a lot of information and if you read it all, you will know all about the asset. But reading it all is not mandatory. It can also be used as a reference guide and you only need to read the parts that interest you.
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Post by vincent on Apr 11, 2017 23:55:02 GMT
Hey everyone! My asset was accepted on the asset earlier today! Yeah!!! I'm so happy! :D Here is the link: Dungeon Master
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Post by Deleted on Apr 12, 2017 2:23:17 GMT
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Post by vincent on Apr 12, 2017 11:43:07 GMT
You said it @zeldalink 33: Awesome is the right word! :D
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Post by vincent on Apr 17, 2017 15:19:54 GMT
Hey, just to let you guys know: I received my first review for the Dungeon Master on the asset store: 5 stars! Yeah! :D
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Post by vincent on Apr 26, 2017 12:33:17 GMT
Hi everyone! The Dungeon Master v1.0.1 (mostly fixes) is out! I'm currently working on a Dungeon Master Lite version. I should submit it to the asset store in a few weeks tops.
The Lite version will be more affordable than the full version. It has less features, but the core elements are there: fast level generation, included rendering system and auto-generated maps.
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Post by vincent on Jun 2, 2017 2:09:08 GMT
Hey guys!
The Dungeon Master v1.0.2 just came out. It doesn't contain new features, just a couple of minor bug fixes and it contains an easy upgrade path for... the Dungeon Master Lite!
I completed the work on the Dungeon Master Lite and it should come out on the asset store in the next few week (just waiting for Unity to approve it). For those interested by the Dungeon Master but don't want to spend the money for the full asset, the Lite version will be sold for a cheap 20$. And you can easily upgrade from the Lite version to the full version if you want the extra features.
Let me know if you have questions!
Now, I'm already working on the Dungeon Master v1.1.0 (and also the Lite version v1.1.0) which should get some cool new features such as Runtime Navmesh generation!
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Post by vincent on Jun 21, 2017 0:08:45 GMT
This is it! The Dungeon Master Lite version just arrived in the asset store! It was accepted as is by the Unity asset review team! Yeah! :D So, if you want to try out the Dungeon Master Lite you can do so right now! You get most of the features of the Dungeon Master for a fraction of the price. There is also an upgrade path to get the full version without paying the full amount if you already have the lite version. Here is the link toward the asset store: www.assetstore.unity3d.com/#/content/91666?aid=1011lJJIMeanwhile I'm working hard on dynamic NavMesh generation for both the lite and full versions. Things are looking good!
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Post by uberwiggett on Jun 21, 2017 2:42:50 GMT
Was looking at your tutorial videos last night! Trying to figure out how I'm going to do the top down maps and realised this covers a lot of it. One question about the spawn system, when you unload a section does it actually turn it all off and resoawn when you come back to it? I am asking because I'm trying to figure out a solution to being able to kill an enemy and when you leave/comeback the enemy is still dead or items that you moved are where you moved them. (Ie persistent data in scenes)
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Post by vincent on Jun 21, 2017 11:50:19 GMT
Hi uberwiggett! As you say, the Dungeon Master will create the maps for you. Of course you can extend the system to display more things on the map, but you will have a definite head start by simply using the map system of the Dungeon Master. It very well may already do all you need. There is already a solution in place to manage enemies and items re-spawning. When an item or enemy is spawned at a spawn point, there is a link between the spawn point and the thing it spawned. When the enemy dies or when the item is collected, you can use this link to switch a flag on spawn point to say you don't want that thing to spawn anymore. Basically, you just do something like: spawnpoint.completed = true; So if your game character leaves the room and then comes back later on, the spawn point won't respawn that thing anymore. If you want the item or enemy to keep respawning, then you don't have to do a thing. Since the spawn point isn't completed, the item or enemy will reappear. If we take the example of the dead enemy, if you want to have the body of the enemy remain in place, then the Dungeon Master won't do it for you. The body will be removed when the character goes far from the room (depending on how you configure your dungeon renderer) but won't reappear when the character comes back. But you could create your own system for that, it shouldn't be too hard. Let me know if you have other questions, I will be happy to help you! 
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Post by vincent on Jun 26, 2017 11:43:49 GMT
Hey everyone! The Dungeon Master (full version) is currently on sale on Unity's Asset Store! Now is the perfect time to get it! u3d.as/Gmb
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Post by uberwiggett on Jun 26, 2017 12:08:14 GMT
was going to buy the light pack on Wednesday, but now will have to see how much the sale is! Does it go for a while or just one day? (store hasn't updated yet)
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