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Post by tharindu on Jul 12, 2018 7:59:54 GMT
Im having some weird issue with the EnemyAI again mainly using the wizard,If i drop an enemy prefab into my scene i can attack it and it will attack me.But if i use the wizard to make an enemy for some reason it seems i cant attack it.Could it be some issue causing this in my project settings maybe?i'll delete the enemy then use the wizard to make another one and same thing happens as if its not deleting the old model somehow any advice?I've had this happen before and it seem like when i started a new project it fixed it but im not trying to go down that road right now as i have my scene set up mainly how i wanted Melee or Shooter ?
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Post by darknubis365 on Jul 12, 2018 10:40:35 GMT
Im having some weird issue with the EnemyAI again mainly using the wizard,If i drop an enemy prefab into my scene i can attack it and it will attack me.But if i use the wizard to make an enemy for some reason it seems i cant attack it.Could it be some issue causing this in my project settings maybe?i'll delete the enemy then use the wizard to make another one and same thing happens as if its not deleting the old model somehow any advice?I've had this happen before and it seem like when i started a new project it fixed it but im not trying to go down that road right now as i have my scene set up mainly how i wanted Melee or Shooter ? Shooter i had a shooter controller going and now that you asked that maybe it was due to me trying to have a battle between an Npc Melee AI maybe?
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Post by tharindu on Jul 12, 2018 22:04:28 GMT
Shooter i had a shooter controller going and now that you asked that maybe it was due to me trying to have a battle between an Npc Melee AI maybe? Definitely a problem with the AIs ragdoll config. There's a tip in the FAQ section. Check it out.
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Post by darknubis365 on Jul 13, 2018 12:02:25 GMT
Shooter i had a shooter controller going and now that you asked that maybe it was due to me trying to have a battle between an Npc Melee AI maybe? Definitely a problem with the AIs ragdoll config. There's a tip in the FAQ section. Check it out. Ok thanks
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Post by darknubis365 on Jul 17, 2018 7:27:22 GMT
Hey didn't i see a solution to the weapon hitting the ground when attacking on this forum or how do i fix this issue?
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Post by Invector on Jul 17, 2018 17:26:27 GMT
Hey didn't i see a solution to the weapon hitting the ground when attacking on this forum or how do i fix this issue? You can disable the "Recoil" effect in the MeleeManager if you don't want to use it, or adjust the Start/End timming of your animation to enable/disable the hitbox and avoid the ground.
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Post by darknubis365 on Jul 17, 2018 23:00:31 GMT
Hey didn't i see a solution to the weapon hitting the ground when attacking on this forum or how do i fix this issue? You can disable the "Recoil" effect in the MeleeManager if you don't want to use it, or adjust the Start/End timming of your animation to enable/disable the hitbox and avoid the ground. ok thank you
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Post by darknubis365 on Jul 23, 2018 5:09:23 GMT
Is there a way to adjust the lock on target,for example when up close the camera tends to tilt downward where if in battle makes it odd,is there a way to use the default camera positions and still lock on with the sprite?
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Post by G 4 greatness on Jul 26, 2018 13:28:50 GMT
Is there a way to adjust the lock on target,for example when up close the camera tends to tilt downward where if in battle makes it odd,is there a way to use the default camera positions and still lock on with the sprite? I also need to know if this is possible , also to actually make the lock on target limit its movements to only tge x and z axis coordinates only and disable the Y axis movement .
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Post by Invector on Jul 26, 2018 13:56:11 GMT
Is there a way to adjust the lock on target,for example when up close the camera tends to tilt downward where if in battle makes it odd,is there a way to use the default camera positions and still lock on with the sprite? I'm not sure what your asking... but if it's just to use the default camera state, just go into the CameraState and change the value of your current lock-on state to the default values
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Post by G 4 greatness on Jul 27, 2018 23:12:00 GMT
Is there a way to adjust the lock on target,for example when up close the camera tends to tilt downward where if in battle makes it odd,is there a way to use the default camera positions and still lock on with the sprite? I'm not sure what your asking... but if it's just to use the default camera state, just go into the CameraState and change the value of your current lock-on state to the default values Hie invector I think what he means is that the lock on camera way upwards and down when camera moves forward to enemy and away from enemy causing a unusual break in flow of smoother viewing. I also have this , is it possible to make the lock on target camera only rotate around camera without moving up and vigorously (I.e limit y axis movement of camera and only allow x axis and z axis movement on camera which is more smoother)
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Post by darknubis365 on Jul 28, 2018 4:20:16 GMT
I'm not sure what your asking... but if it's just to use the default camera state, just go into the CameraState and change the value of your current lock-on state to the default values Hie invector I think what he means is that the lock on camera way upwards and down when camera moves forward to enemy and away from enemy causing a unusual break in flow of smoother viewing. I also have this , is it possible to make the lock on target camera only rotate around camera without moving up and vigorously (I.e limit y axis movement of camera and only allow x axis and z axis movement on camera which is more smoother) Thats exact area what i mean if possible to use the lock on camera with the default camera would be nice because when the enemy gets close to the player the camera tilts sort of top down view when close range.I've tried moving it down on right axis but its seem to be locked but yea thats pretty much what i mean
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Post by darknubis365 on Jul 28, 2018 4:22:38 GMT
and ok i'll give that a shot thx man
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Post by Invector on Jul 30, 2018 15:52:23 GMT
Can you record a video showing the camera behavior?
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Post by darknubis365 on Jul 31, 2018 5:10:32 GMT
Doing what was said above fixed it after playing around with it but now i cant figure out how to make the right axis joystick rotate faster i change rotate speed but its the same ok i fixed that the rotation speed is good now.But now AI not hitting and it has the script
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