My player character is small and close to the ground which means on attack the weapon is colliding with floor and breaking the attack/combo animation flow. Is there a way to stop the weapon/hitbox colliding with terrain?
You could either remove the Recoil feature, adjust the animations to avoid the hitbox to hit the floor or adjust the Star/End Damage values to enable/disable the hitbox
I have successfully used the animator event receiver to play some cool particles on attack. Now additionally I am trying to find a way to make the camera zoom when certain animator events are triggered. Could this be done using the animator event receiver?
Hey bro, it's been 2 hours I made a purchase via vStore and I still didn't got my download link in email. :( how much time does it gonna take.
Thanks and sorry for being impatient
Edit : Now it's 3 hours
Edit : Now it's 6 hours, plz can anyone tell me is this delay normal ??
i know this is a bit late, but how do you make a cool main menu with your asset that you used in one of your videos, it has a character holding a rifle in the main menu. if you could make a video or tell me how then that would be awesome.