|
Post by Invector on Jun 12, 2020 15:06:19 GMT
My player character is small and close to the ground which means on attack the weapon is colliding with floor and breaking the attack/combo animation flow. Is there a way to stop the weapon/hitbox colliding with terrain? You could either remove the Recoil feature, adjust the animations to avoid the hitbox to hit the floor or adjust the Star/End Damage values to enable/disable the hitbox
|
|
|
Post by owlandfox on Jun 15, 2020 19:28:50 GMT
I have successfully used the animator event receiver to play some cool particles on attack. Now additionally I am trying to find a way to make the camera zoom when certain animator events are triggered. Could this be done using the animator event receiver?
|
|
|
Post by y2splashy on Jul 10, 2020 17:31:07 GMT
Hey bro, it's been 2 hours I made a purchase via vStore and I still didn't got my download link in email. :( how much time does it gonna take. Thanks and sorry for being impatient Edit : Now it's 3 hours Edit : Now it's 6 hours, plz can anyone tell me is this delay normal ?? i know this is a bit late, but how do you make a cool main menu with your asset that you used in one of your videos, it has a character holding a rifle in the main menu. if you could make a video or tell me how then that would be awesome.
|
|
|
Post by hartman2222 on Jul 25, 2020 7:30:55 GMT
Hello! How can you make a super hit with a shield break? I need this blow to break through the shield and inflict maximum damage on the character.
|
|
eldv
Junior vMember
Posts: 47
|
Post by eldv on Sept 1, 2020 6:10:08 GMT
My player character is small and close to the ground which means on attack the weapon is colliding with floor and breaking the attack/combo animation flow. Is there a way to stop the weapon/hitbox colliding with terrain? You need to go into the hitboxes on the player and/or weapon and set them for damage only. They are set for both recoil and damage detection both by default. They’ll turn green instead of yellow, and they will no longer recoil when hitting terrain or other objects.
|
|
|
Post by jutterstadproduction on Oct 24, 2020 23:04:12 GMT
Maybe a stupit question,, but how can I change the tags to recieve damage by code?
I tried a couple of things to assign the hitProperties, hitDamageTags. I'm using a dynamic relations system and the hitDamageTags of the vMeleeManager needs to be the same as the ones stored in my AI. Anyone a suggestion?
|
|
|
Post by jimmyvegas on Nov 24, 2020 14:23:37 GMT
Guys, how can i stop the damage sprite from flashing even when im blocking 100% of the damage? Does anyone know how to achieve this ? Thanks !
|
|
|
Post by Invector on Nov 27, 2020 17:26:53 GMT
The default Defense Rate is 85%, so a little damage still go through, you need to change to 100% in the melee manager
|
|
|
Post by Han SoloDev on Dec 24, 2020 20:40:35 GMT
Melee AI - different attacks? Is there a way to create (randomized) attacks for an AI Melee character. I can change from the default (a b c) combo but cant see where the attack is called from in the code ??
|
|
|
Post by Invector on Dec 28, 2020 12:34:01 GMT
Melee AI - different attacks? Is there a way to create (randomized) attacks for an AI Melee character. I can change from the default (a b c) combo but cant see where the attack is called from in the code ?? You can do that directly inside the AnimatorController, just create a Random script to enter the states
|
|
|
Post by cheval7 on Sept 1, 2021 22:52:52 GMT
Excuse me really I tried to watch your DemoScene but I could not understand the system, how to do when my character touches another weapon it changes the animation Idle or Pose combat and also they change the animations of attacks? Thank you for all your answers
|
|
|
Post by Invector on Sept 2, 2021 14:34:47 GMT
Excuse me really I tried to watch your DemoScene but I could not understand the system, how to do when my character touches another weapon it changes the animation Idle or Pose combat and also they change the animations of attacks? Thank you for all your answers
|
|
|
Post by ahmedarsalanshahid on Oct 29, 2021 11:25:30 GMT
Is there any way we can stun or knockdown the character instead of dying? In a game I'm making the player can't be killed but is instead knocked down
|
|
noir
Full vMember
Posts: 57
|
Post by noir on Nov 11, 2021 22:32:40 GMT
My Melee character does some crazy stuff when I jump, attack or roll. When I roll, he does some teleport forward and goes through the terrain, same when I attack, he'll spin or fly all the way in the air like a giant tossing you in Skyrim. Not sure what's wrong?
|
|
|
Post by Invector on Nov 12, 2021 14:46:17 GMT
My Melee character does some crazy stuff when I jump, attack or roll. When I roll, he does some teleport forward and goes through the terrain, same when I attack, he'll spin or fly all the way in the air like a giant tossing you in Skyrim. Not sure what's wrong? Make sure your 3D Model doesn't have any collider and rigidbody attached to it before creating the controller
|
|